Walkthrough-Online.com: We do not "Copy & Paste", we "Create"!
www.goto.com Search the Web.
Type it and go!
  
Welcome to Walkthrough Online.com

Click here to visit Gone Gold (A great gaming site).

!!!   Website undergoing upgrades   !!!

The Message Boards are back online!!!!

Walkthrough Selection Menu Get help on our Message Boards Check in on the latest news about Walkthrough Online.com Game Reviews Game Cheats JavaScript Games Back to Walkthrough Online.com Email us for Game Help!.
 

Power Core

(Demon Heart)

 
 
 
  Legend
 

   

  
(#)    Notes
 

  Map exit 
 

  !

  Encounters 
    T    Traps 
 

  Q 

  Quests
     

 

 
  Quest Menu    Planar Sphere    Navigator's Room    Outerworld  

 

 

          

Once you have a Demon Heart, return to the room with the runes on the floor, and enter the Power Core. Your objective is to activate the Sphere so that you can return home. To do this, you will need to place a Demon Heart on the Golem in the Power Core (if only it were that easy...)

          

(1) As you enter the Power Core area, a Cowled Wizard named Tolgerias and a mage will attack you. These 2 Cowled Wizards are a lot stronger then the ones that you may have fought in the City Streets (if you cast magic in the City areas). They cast high level protection spells, summon high level creatures (Monster Summoning III, Summon Nishruu, Wyvern Call, etc). You may want to rush these 2 with Summons of your own, but the best tactic is to cast Pierce Magic on Tolgerias, and then send your best fighter in (Hasted of course) to take him out. You may still want to create summons to act as cannon fodder.

Once Tolgerias drops, check his body for the "Ring of Ram".

(2) You have the option to go to room #2, room #3, or both... In room #2 you will need to deal with a Greater Fire Elemental (notice that said GREATER), an Efretti, and an assortment of lesser creatures (including Salamanders). In the center of the room you will find the "Staff of Fire +2" and the "Shield of the Falling Stars".

(3) In the center of #3 you will find the "Helm of Defense", guarded by a few (non-lethal) Ice Salamanders.

(4) In the center of the final room is a large Golem. This is where you place the Demon Heart. Be careful of the Golems in the area. They are not too powerful by themselves, but the problem is the small catwalks. It is easy to create road blocks where a more vulnerable character may be left to deal with a Golem.

(5) Before you exit the room, check the area in the NE for a few items. Be careful to disarm the trap before diving in for the goodies. You will find 6666 gold, gems, and the "Ring of Danger Sense".

          

Follow up: After you have used the Demon Heart on the Golem, you need to head back to Lavok in the Navigator's Room. Speak with him, and he will take you outside of the Sphere. This will end the Quest for you, and if your main Character is a Wizard, you will gain control over the Planar Sphere.