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Town Guide (cont.)

Hunter to Bounty Hunter Promotion Quest
Ebednezer Sower gives you this promotion quest. All you must do is collect 10,000 gold in bounties and return to him. You will then be promoted to bounty hunter.

What you need to know: You can go to any town hall and take a bounty. You can either get the bounty in one kill, by killing a red dragon for example, or by collecting multiple bounties to accumulate 10,000 gold in bounties. Remember that you only have the calendar month to get the bounty. Going to the town hall on the 29th of January only gives you two days to kill your target, so always visit the town hall at the beginning of the month. Once you collect your 10,000 gold in bounties, go back to Sower, and he will promote you to bounty hunter.

Great Druid to Arch Druid Promotion Quest
Anthony Green gives you this promotion quest as well. He asks you to return Zokarr's skull to Zokarr's tomb in the Barrow Downs. This quest is only for good druids.

What you need to know: Zokarr's skull lies in the Nighon tunnels that start in Stone City. Although there is some traveling, this quest is very easy. Go to Stone City and enter the Nighon tunnels. You find that the skull lies in the opposite end of the tunnel from which you enter. You must go past the exit to Nighon to get the skull. The only hostile enemies here are gogs. Once you get the skull, go out of Stone City and enter the Barrow dungeons. Follow the instructions in the Areas of Note section in the Barrow Downs entry and go to Zokarr's tomb, represented by an ankh in the Barrow dungeon control panels. Once there, enter the room straight ahead from the entrance. You don't need to go down the stairs. Place the skull in the coffin. If you haven't been here before, ghosts and shades will be here. Once you finish your business, return to Green for that promotion.

Fountains
+50 earth resistance (temporary)

Pedestals
Earth resistance
Shield

Skills experts/masters/grandmasters

Experts
Air magic
Alchemy
Bow
Chain
Dagger
Disarm trap
Fire magic
Identify monster
Merchant
Water magic

Masters
Perception
Spear

Grand Masters
Identify item
Spirit magic

Next: Appendix - The Bestiary
 


 

 
 
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