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Town Guide (cont.)

What you need to know: The map lies in the Tidewater Caverns off the coast of Tatalia. You must go to the docks of Tatalia and then cast a water walk or fly spell to get across the water. If you head diagonally northwest from the port, you'll arrive on an island. On the west side of the island is the entrance to the Tidewater Caverns. Inside is a cavern with the overturned hull of a ship. Go inside the ship to retrieve the map. Go up the stairs to the second level. Walk north and then drop back down into the inside the ship. On the south wall of this cabin, you'll find a secret door. Behind it is the map. You'll need a high perception skill to see the door. Otherwise, you must hope you can click on the right patch of wall to open the secret room. Inside the cavern will be pirates, thieves, skeletons, and shades. Bring the map back to Falk for your promotion.

Priest to Priest of Dark Promotion Quest (Deyja)
Once you join the path of dark, Falk will offer to promote you to a priest of dark if you perform a quest for him. He wants you to defile the Grand Temple of the Sun in the Evenmorn Islands.

What you need to know: This temple lies on an island in the northwest of the Evenmorn map. Take the ship from Tatalia on Sunday to Evenmorn Island. Then, water walk to get to the northwest island. Skeletons and gargoyles will dog your steps on the island. Inside the Grand Temple of the Sun are monks and clerics of the sun. Run through the entrance, and in a large square room, you'll find an altar. Simply touch its surface to turn it black. Return to Falk, and he will reward you with a promotion.

Crusader to Villain Promotion Quest (Deyja)
This is a quest you receive from the dastardly William Setag in Deyja. He tells you to kidnap Alice Hargreaves in Castle Gryphonheart. If you return with her to his tower, he will reward you with the title of villain.

Next: Deyja/The Pit (cont.)
 


 

 
 
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