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Character Creation (cont.)

Physical Party
Knight/Monk/Thief/Ranger
If you want to create a party of bruisers, you could do worse than a party composed of a knight, monk, ranger, and thief. You could of course go with all knights, but that would be foolish. With this physical party, you get a wide range of skills as well as some magic use and thieving abilities. The knight and monk are the game's two strongest physical warriors, with a great amount of hit points and high-damage melee attacks. The ranger can also do fairly well in melee and is second only to the archer in terms of long-range attack. The thief is also deadly in combat, if you can bring his dagger skill to grandmaster level, and gets a good number of hit points. The thief also provides vital disarming and stealing skills.

This party has access to a good range of skills as well. As this party is low on healing, you could swap out the ranger for a paladin and thus retain good combat skills while gaining a healer. However, you would lose the ranger's bow skill. Or you could drop the ranger in favor of a druid if you wanted more magic power. Of course the druid can't make up for the ranger's melee or bow strength, but it would provide some much-needed magic ability.

Pros: Brutal melee attacks; very high hit points; good thieving skills; can learn nearly all skills
Cons: Very weak in magic; very poor healing; no alchemy skill

Next: Long-range party and other variations
 


 

 
 
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