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GameGuides.com Presents Homeworld Game Guide

  Introduction
Ship Management
Resource Collection
Movement & Combat
Unit Strategies
    Combat
    Resource/Specialty
Walk-through
Multiplayer
   
Defense Fighter
Classification: Strike Craft
Race: Taiidan
Cost: 85 RUs

The defense fighter, a special Taiidan-only unit, operates much like the defense field frigate, also a Taiidan unit, described later in this section. The defense fighter doesn't shoot down enemy craft; instead, this strike craft shoots down their weaponry. Use the defense fighter to guard important capital ships from strike-force and light-frigate attack. Don't expect the defense fighter to clear out 100 percent of enemy fire, nor will the defense fighter be effective against ion beams or missiles.
screenshot
Use the Taiidan defense fighter to protect capital ships from strike-craft fire.
Furthermore, the defense fighter lacks the ability to actually destroy the other craft. It can use its beam to knock out enemy fire all day, but that won't help much if you can't destroy the other vessels. Make sure you escort the defense fighter with scouts and interceptors and use them against any enemy strike craft.

Remember, like all fuel-based craft, the defense fighter is susceptible to the effects of the grav well generator. If you're relying on the defense fighter to assist in the protection of your capital-ship group, be sure your enemy isn't positioning a grav well generator to nullify the effects of your defense fighters. Keep your group back, and force the attack to come to you.

Light Corvette
Classification: Corvette
Race: Kushan/Taiidan
Cost: 135 RUs
screenshot
Light corvettes will serve you well in the early game but will prove expensive as the game moves into the late stages.

The light corvette is easy to reach on the technology tree and is affordable for early-game efforts against your opponent's scouts and interceptors. As the game progresses, however, the light corvette becomes a little too expensive for its uses. For instance, the multigun corvette is much better against strike craft and worth the extra money.

Still, the light corvette is excellent for early-game battles, particularly before you've reached the higher technology levels. Its weapons are powerful and its hull armor is durable. The light corvette will work best when coupled with additional strike-force support, especially if you plan to use its abilities against scouts and interceptors. The light corvette, while fast, isn't quick enough to eliminate a group of scouts on its own, especially scouts set on evasive tactics.

Heavy Corvette
Classification: Corvette
Race: Kushan/Taiidan
Cost: 250 RUs
screenshot
Use the heavy corvette's burst attack against crowded groups of enemy strike craft.

The heavy corvette has some nice early-game uses but proves a little expensive for late-game capital-ship wars. Corvettes are the bridge between the quick, but weak strike craft and the slow, but powerful capital ships. The heavy corvette proves best as support against light frigates in early-game skirmishes. You'll need to support the heavy corvette group with fighters, and you should also use evasive tactics so the heavy corvettes gain a moderate speed bonus.

One interesting use of the heavy corvette is its special "burst attack" ability. You can trigger the burst attack with the special-function key, Z. The burst must charge for a few seconds, so don't expect to get one off in quick fashion. The primary use of the burst attack is against cluttered strike craft. If your opponent has his scouts or interceptors in a tight X or wall formation, send your heavy corvette group at the formation and use the burst attack (just make sure you have enough distance to charge the weapon). It takes a lot of micromanagement to pull off such a maneuver, but the tide can turn quickly when 20-plus enemy strike craft blow apart and you suffer no casualties.



 
 
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