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GameGuides.com Presents Homeworld Game Guide

  Introduction
Ship Management
Resource Collection
Movement & Combat
Unit Strategies
    Combat
    Resource/Specialty
Walk-through
Multiplayer
   
Multigun Corvette
Classification: Corvette
Race: Kushan/Taiidan
Cost: 225 RUs

Though its weapon power and durability are less than the heavy corvette, the multigun corvette can be significantly more powerful when used in the appropriate situation, specifically against squads of strike craft. The multigun corvette boasts six different turrets providing one of the best coverage ratings of any vessel. Mix these corvettes with some defenders, and you have a fleet that will annihilate most groups of enemy strike craft.
screenshot
Multigun corvettes are one of the most powerful early-game vessels in multiplayer. Use them against strike craft-happy opponents.
The multigun corvette also doesn't lie too high up the technology tree, which makes it a quick and powerful acquisition during multiplayer games. Most early multiplayer skirmishes consist of strike-craft wars; add the multigun corvette into the mix, and you'll gain a large advantage against your opponent. Send in the multigun corvettes with a strike-force escort. Force your opponent to decide which of your ships to attack. If your enemy decides to assault the multigun corvettes only, you'll have your strike force, assigned to aggressive, to assist you. If your enemy decides to attack the strike force, assign them to evasive, and watch your multigun corvettes clean up.

Assault Frigate
Classification: Frigate
Race: Kushan/Taiidan
Cost: 575 RUs

screenshot
Assault frigates are easy to create in multiplayer games and should be used in early- and middle-game assaults.
The assault frigate is one of the first "heavy duty" ships you'll be able to construct, both in single- and multiplayer games. Don't waste the opportunity. Use the assault frigate early in the game with strike-force escort against the enemy's resource units. It takes awhile to destroy resource units with strike craft alone; the added power of the assault frigate can eliminate the resource collector and controller much faster.

Assault frigates and their four turrets work well against strike craft, but you must support them with the cheaper scouts and interceptors, if anything, to give your opponent something else to concentrate fire on. In multiplayer games, you'll likely want to continue to crank out assault frigates as you make your way up the technology tree to more-powerful capital ships.

Finally, assault frigates are much more maneuverable than other capital ships. Micromanage your assault-frigate group in a capital-ship battle, and attempt to get in an area out of the firing path of the ion cannons on destroyers, heavy cruisers, or, of course, ion cannon frigates. The assault frigate will continue to fire while you move but will force the enemy capital ship to face the attack so you can inflict maximum damage.



 
 
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