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Return to Ulgoth's Beard and Endgame
The initial battle back at Ulgoth's Beard is a difficult one. Cast invisibility purge to avoid being backstabbed by cult assassins, and use summoned creatures to keep the cult members occupied. Head to the cult headquarters, where a guard waits outside. Prepare your party with defensive and protective spells, and summon some creatures on both sides of the headquarters. Talk to the guard, and prepare take out the cult members that appear, using the summoned creatures to keep them away from your party. Entering the headquarters, your party will be attacked by invisible assassins almost immediately, so it'll be difficult to avoid their attack (so don't initially bring in poorly armored or weakened characters). Keep your characters hasted and summon creatures to serve as buffers. Go downstairs and immediately attack the priestess. When she's dead, start taking out the cult guards, ignoring the tanar'ri for the moment (although you should summon more creatures to occupy him). If any of your companions are hit with death gaze, you'll have to dispel its effects within 20 seconds of gaming time or they'll turn into ghasts. Since you likely have a variety of protective spells in force, try to end the combat quickly so you don't have to dispel good effects. Once the cult guards are dead, focus your attacks on the tanar'ri, who should go down fairly quickly under a combined assault.
 Bye-bye, demon-boy! With all of this summoned help and your party members powered up with a variety of beneficial effects, the tanar'ri barely scratched the party.
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Finally, head back to the Undercity (if you had previously confronted Sarevok) and enter his quarters. Dispel a few of the traps along the sides, and summon a few creatures to serve as buffers. Try to lure Sarevok into advancing toward you by sending fireballs deep into the room (using an invisible thief as a scout to advance and disarm traps). Focus all of your attacks on Sarevok, who won't last long against pumped up fighters and other hasted characters firing arrows +2 and bullets +2. R.I.P., metalhead…
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