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Durlag's Tower Catacombs Level 3
Time your way through the fireball room and head through the north or south doors, which lead to rooms that are more accessible than the one to the west. If you go north, talk to the skeleton and awaken the five heroes nearby, and then send them against the greater wyverns one at a time. If the heroes dispatch two wyverns fairly easily, send them in one at a time against the final wyvern, to minimize the number of heroes you ultimately have to fight if the wyverns are all dispatched. The four elemental rooms to the west are fairly easy - use fireballs in the cold and slime rooms, dispel invisibility in the air room and missile weapons in the fire room.  Where's Bobby? At the end of this level you'll face a mock chess battle. Stay back or risk lightning bolts like this one.
| If you went south from the entrance, be careful of the invisible ashirukuru in those caverns - their backstabbing attacks can be punishing. Use fireballs on the skeletons in the center chamber. When you get to the chess room, keep your ground to avoid any possibility of taking penalties, and just hammer the advancing pieces with missile weapons or area-of-effect spells. Once all of the enemy pieces are dead, just advance through the exit to the east, as you longer have to comply with the chest rules.
Next: more mini walk-throughs
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