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Baldur's Gate: Tales of the Sword Coast Game Guide

 

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Introduction
Party Prep
Areas and Quests
Items
Mini Walk-Through
Contents
Balduran's Island (North)

If you took Evalt's quest, the sirine queen is on the west coast of this area, and you can avoid a fight by believing her tale. All of the wilderness encounters with villagers are traps - everyone on this side of the island is a wolfwere. Stop in the shack to the northeast, which belongs to Dradeel, who will give you another quest and a handy wolfsbane charm. The wolfwere lair is just north of Dradeel, and it isn't too challenging, but because of the cramped quarters you shouldn't take any lightly armored companions along. Instead, leave them out of the action but ready to reinforce the fighting members, if necessary. Send in heavily armored fighters, who have been hasted and powered up with other helpful potions and spells (oil of speed, giant strength, protection from evil, chant, bless, heroism). Most of the containers in the lair are trapped, but there's a silver dagger on the third floor that you'll need if you don't have any weapons designed to be used against shapeshifters or lycanthropes. Arm your fighters with those sorts of weapons before advancing to the last floor, where you'll be forced to take out Karoug, who is invulnerable to other types of magical weapons. Return Dradeel's book and head back south to Kaishas.

screenshot
Two fighters are powered up to clean out the wolfwere lair, while more vulnerable party members wait in safety.

After returning to the southern portion of the island, talk to anyone you completed quests for prior to returning to Kaishas. Go to Kaishas and get ready for some more fighting. After leaving her room, head to the building in the compound that is the furthest west, enter it, and escape through the secret door that will now be open. You can race through the catacombs, since there are no traps, but there are several pairs of werewolves. Fight Kaishas, using spells or weapons designed to be used against lycanthropes or shapeshifters, and click on the mast of the ship to escape. After returning and being confronted by Baresh, head back to Mendas and take him and Baresh out.

Next: more mini walk-throughsNEXT
 



 
 
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