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Monster and Animal Types
There are a number of deadly new creatures stalking the areas around Durlag's Tower, the Island of Ice and Balduran's Island. Many of the new creatures are more vicious, and faster, cousins of creatures that you already encountered in the original game, but there are a few monstrous newcomers. Instead of facing puny hobgoblins, xvarts or kobolds, you'll now face a collection of extremely lethal horrors.
Here's a list of all of the monsters and animals that you can find in the expansion pack areas, as well as an outline of the experience points (xp) you'll receive for dispatching each beast, and the hit points, strengths and weaknesses of each creature.
New Creatures
Air Aspects

It may look like a baby wyvern, but this air aspect is much more dangerous.
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(111 hp, 4,000 xp) - You can find these elemental creatures in a special room deep in the catacombs of Durlag's Tower. While possessing a large number of hit points, these creatures are not as dangerous as the other elemental creatures they are commonly associated with, invisible stalkers, but are considerably more vicious than the baby wyverns they resemble.
Ashirukuru

This dangerous ashirukuru stalks the third level of the catacombs under Durlag's Tower. As you can see, he's trapped his home nicely. |
(30 hp, 2,000 xp) - Also known as shadow warriors, these dangerous humanoids can turn invisible at will, and their favorite tactic is to take advantage of their stealth to backstab their enemies. Successful backstabbing attacks cause three times the damage. If you suspect that there are Ashirukuru around, make sure you cast detect invisibility, which will prevent their backstabbing attacks. A number of Ashirukuru reside in a labyrinth deep underneath Durlag's Tower.
Astral Phase Spiders

Like his weaker cousin, this dangerous spider can instantly teleport close to your party, where it can inflict serious damage.
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(85 hp, 4,000 xp) -These spiders are very similar to phase spiders, accessing the astral plane at will and using it to move into attacking range of your characters. They have almost twice as many hit points as their lesser cousins, however, so taking them out before they can afflict poisonous bites on your party is more difficult.
Next: monster and animal types (cont.)
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