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Baldur's Gate: Tales of the Sword Coast Game Guide

 

Get the Downloadable Guide

Introduction
Party Prep
Areas and Quests
Items
Mini Walk-Through
Contents

  • Greagan's Harp 'The Captive Audience' (1)
    Special ability conferred:
    Dominates a single victim each time it is played, as per the fifth level wizard spell domination. Limited number of charges
    Usability: Usable only by Bards

  • Kiel's Helmet (7)
    Special ability conferred:
    Wearer granted immunity to all forms of fear and panic, natural or magical. Boosts morale.
    Usability: Not usable by mage, bard or thief

  • Ring of Invisibility (1)
    Special ability conferred:
    Casts invisibility on wearer when used. Limited charges
    Usability: All

  • Ring of Protection +1 (5)
    Special ability conferred:
    +1 AC and savings throw bonus
    Usability: All

  • Shield Amulet (4)
    Special ability conferred:
    Casts the first level mage spell, shield, and gives +2 AC vs. missile attacks for five turns
    Usability: All

  • Tome of Understanding (5)
    Special ability conferred:
    Wisdom +1 permanently
    Usability: All

  • Wand of Fear (2)
    Special ability conferred:
    Cause enemies to run in fear unless they save vs. spells, duration 20 rounds
    Usability: Not usable by fighter, thief

  • Wand of Fire (5), (9)
    Special ability conferred:
    Casts a ball of fire that does 6d6 points of damage, but all "1s" are counted as "2s." The second ability is akin to the spell Agannazar's scorcher, striking a single victim with a 6d6+6 column of fire
    Usability: Not usable by fighter, cleric, druid, thief

  • Wand of Frost (1), (10)
    Special ability conferred:
    Inflicts a column of ice on a target, for 8d6 of damage
    Usability: Not usable by fighter, cleric, druid, thief

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