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Potions
-
Antidote (1), (4), (5), (6), (7), (9)
Special abilities conferred by potion: A green potion that cures poison.
- Antidote (cursed)
Special abilities conferred by potion: A purple potion that seems to be a poison antidote, but in fact curses the drinker with lethargy.
Durlag's Goblet (7)
Special abilities conferred by potion: Heals embiber by five points, but causes embiber to run at first sign of trouble. Duration 12 turns.
- Oil of Fiery Burning (3)
Special abilities conferred by potion: Bursts into flame, inflicting 5d6 to all within immediate area around the potion. Can be hurled 40 feet.
- Oil of Speed (3), (4), (5), (7), (9)
Special abilities conferred by potion: White in color, this potion increases the movement and combat capabilities of imbiber by 100 percent, doubling attack abilities but not affecting spell-casting.
- Oil of Speed (Cursed) (1)
Special abilities conferred by potion: Rainbow colored, this potion will appear to be oil of speed, but when used this potion curses the imbiber with confusion.
- Potion of Absorption (4), (6)
Special abilities conferred by potion: +10 AC bonus from crushing attacks, 100 percent immunity to electrical attacks for ten turns
- Potion of Agility (3), (5)
Special abilities conferred by potion: Raises the dexterity of the imbiber to 18, affecting armor class and missile attack adjustment, lasting 15 turns.
- Potion of Cold Resistance (3)
Special abilities conferred by potion: Confers a 50 percent resistance to cold-based attacks on the imbiber, lasts for ten turns.
- Potion of Cloud-Giant Strength (4), (5), (6)
Special abilities conferred by potion: Raises imbiber's strength up to 23 for ten turns.
- Potion of Defense (3)
Special abilities conferred by potion: Improves armor class to 0, lasts ten
Next: more potions
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