Part 2 - The Island of Ice
When you arrive at this small island, there will be a polar bear near a cave entrance. It can be easily dispatched with missile weapons, charmed, or ignored. Enter the cave entrance.
The cave will lead to a relatively small, one level dungeon, stocked with magic users, winter wolves, a mountain bear and numerous traps. Your sole goal in this dungeon is to retrieve Shandalar's Cloak, which is on Dezkiel in the northwest corner of the dungeon.
Just past the entrance, after getting by a winter wolf, you'll encounter a group of three mages (Andris, Beyn and Marcellus, each of whom has 50 hp). They'll attack your party regardless of any attempts at diplomacy on your part. Beyn may initially be invisible, and all of them are powerful mages. Since they stick close together, try to take them out of action with a web, stinking cloud or silence 15-foot radius spell, or just several throw several fireballs from a wand of fire to take them out. They are carrying the following magical items: knave's robe, traveler's robe, wand of fear and mage scrolls of grease, protection from evil, vampiric touch.
Garan, in the western portion of this sector, will get four ankhegs to join his attack on you. Garan is equipped with mage scrolls of dimension door, fireball, know alignment, and protection from normal missiles. Cuchol, nearby, has a wand of paralyzation.
Tellan (80 hp), who waits behind a fireball trap in the northwest corner of the dungeon, has a ton of hit points and is a formidable spellcaster. Use a silence spell (after dispelling his protection spells) to remove his threat, or send invisible or stealthy thieves to backstab him. Dezkiel (50 hp) waits in the far northwest corner (there are some winter wolves in the room south of him), with Shandalar's Cloak.
 Overhead map of the dungeon on the island of ice. The cloak you're looking for is to the northwest.
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Traps in the dungeon: One in the western corner of the map (map coordinates x=669, y=1456), one near Cuchol a bit north of the previous one (x=1139, y=786), one guarding each of the northern passageways beyond Andris, Beyn and Marcellus (x=1877, y=984 and x=2122, y=1007, respectively), two along the northern passageways heading west (x=1764, y=316 and x=1253, y=209, respectively). All of these coordinates are approximate. Hit the 'L' key on your keyboard to get the current location of your mouse cursor.
NPCs in the dungeon: Andris, Beyn, Cuchol, Dezkiel, Garan, Marcellus, Tellan
Magic items in the dungeon: knave's robe; traveler's robe; wands of fear, paralyzation; mage scrolls of dimension door; fireball, grease, know alignment, protection from evil, vampiric touch.
Enemies in the dungeon: Andris, ankhegs, bears (mountain, polar), Beyn, Cuchol, Dezkeil, Garan, Marcellus, Tellan, wolves (winter).
Next: Part 3 - Balduran Island (South)
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