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Baldur's Gate: Tales of the Sword Coast Game

Get the Downloadable Guide

Introduction
Party Prep
Areas and Quests
Items
Mini Walk-Through
Contents
Battle with Aec'Letec
Prior to going downstairs, be well-prepared with a hasted party, protected by spells such as chant, bless, call upon holy might and protection from evil and pumped up with oil of speed, heroism and giant strength potions. You have an opportunity to get a quick attack in before being confronted by Tracea Carol. Use the opportunity to get a few hits in on her and, more importantly, to summon some more creatures and to animate some skeletons in front of your party.

Tracea will release Aec'Letec, a formidable Tanar'ri. Put a few of your summoned creatures between you and Aec'Letec, whom you should initially ignore. Take out Tracea quickly, and then start taking out the six cult guards that are spread out around the Tanar'ri. Although the guards won't attack you directly, Aec'Letec will possess their bodies if you knock all his hit points off, so don't even bother trying to attack Aec'Letec until all of the cult guards are dead. Divide up your party's attacks so that you can take out the cult guards as soon as possible. Aec'Letec will paralyze your party members, but his most dangerous attack is his death gaze, which he can use once per combat round. If a victim of his gaze fails to make a saving through, the victim will be paralyzed and start to die. If the victim's paralysis is not dispelled within 20 seconds, the victim will be permanently slain and transformed into a ghoul. Don't bother casting spells at Aec'Letec, just concentrate on taking him out with your most powerful melee and missile weapons once all of the cult guards are gone, ensuring that you dispel the death gaze's effects before losing any characters.

Return to Sarevok
Once the Tales of the Sword Coast quests have been completed, you'll ultimately want to confront Sarevok in the Undercity. The final confrontation with Sarevok is still tough (and has been made a little more challenging), but it should be easier than ever with your more powerful party. Disarm the traps near the entranceway and along either the west or east side of the room, advancing slowly.

As soon as it is in sight, cast fireball or throw an oil of fiery burning at the elevated area past the symbol to attract the attention of Sarevok and his crew. Sarevok is immune to magic spells but very vulnerable to magical weapons. While you can summon some creatures to distract Sarevok and his minion's attacks, it isn't really necessary to do so. You should just concentrate your missile attacks at Sarevok as soon as he appears. Once he's in range, have a couple of heavily armored fighters finish him off with their best melee weapons. After your successes in Durlag's Tower and back in Ulgoth's Beard, the battle with Sarevok is comparatively easy.

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