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Baldur's Gate: Tales of the Sword Coast Game

Get the Downloadable Guide

Introduction
Party Prep
Areas and Quests
Items
Mini Walk-Through
Contents
Part 5 - Durlag's Tower

Prior to Entering Durlag's Tower
Erdane, a nonplayer character in the northwest corner of this area, will sell you the following magical items: darts +1; darts of stunning; acid arrows; arrows +1; arrows of fire; bolts +1, bolts of lightning; bullets +1; bullets +2; potions of healing, master thievery, agility, hill-giant strength, antidote and perception; and a wand of fire.

screenshot
There's only one path to Durlag's Tower, and it is well-guarded by battle horrors, doppelgangers and strategically placed skeleton archers. Look out for the basilisks on the patio of the tower.

There are a pair of battle horrors and a pair of doppelgangers that will block your way on the path to the tower. Advance down the path slowly so that you can take the battle horrors on one at a time, as they are dangerous melee opponents. If you booked a tour with Ike, you can find him up the path.

Entrance Level and Upper Floors
There's a trap (x=469, y=343) to the northwest exit from the central room on the first floor of the tower. If you opted to take Ike's tour, follow him around and keep talking to him as he tells you more about the history of the tower. Eventually a demonknight will appear and cast fireball, killing Ike and any nearby tourists. You can't take out the demonknight yet, but you might as well get a few licks in.

screenshot
Overhead map of the entrance level to Durlag's Tower. All of the upstairs floors are pretty brief and have a similar layout.
The ghasts on the second level of the tower have mage scrolls of mirror image and stinking cloud, and there are some arrows of fire in a locked, trapped chest (x=472, y=776) in the southernmost room on that floor.

There's also traps at the following locations: (second floor) floor at the entranceway to the northwest room (x=429, y=249) and x=154, y=429; the chests in the easternmost room (x=1024, y=540 and x=1184, y=670); on the floor in the southeast corridor (x=782, y=822); (third floor tower) dire charm trap on altar to northeast (x=1372, 132), which is difficult to disarm, and on chests in southeast (x=1317, y=711) and southwest corners (x=488, y=792); (fourth floor tower) chest in the room to the east (x=1213, y=485).

There's a potion of healing in a northern storeroom on the third floor of the tower, and a tome of understanding on the altar to the northeast of that sector. Riggilo (82 hp) on the third floor is equipped with a short sword +1, leather armor +1 and a potion of cloud-giant strength. In the southeast corner of that floor there's a chest with oil of speed, a wand of lightning and chain mail +1. Leave Riggilo alive if you want to rely upon a sinister solution to Kirinhale's quest. Kirinhale is on the floor above. In the southwest corner of the third floor there are potions of genius, stone form and invulnerability (cursed, petrification).

Next: more of Part 5 - Durlag's TowerNEXT
 



 
 
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