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Baldur's Gate: Tales of the Sword Coast Game

Get the Downloadable Guide

Introduction
Party Prep
Areas and Quests
Items
Mini Walk-Through
Contents
Obey the rules given at the beginning of the chess game to spare your party some pain. It's easiest to not move your party members at all, so you don't have to risk breaking the rules. Launch area-of-effect spells such as fireball, stinking cloud and web while you pick off enemies with missile weapons. The Queen is a dangerous spellcaster, so focus your attacks on her once she makes an appearance. Don't let any of the pawns reach your end of the board, where they can be transformed into Queens. The king is equipped with darts of stunning, a potion of frost-giant strength, scrolls of emotion, champion's strength, protection from evil ten-foot radius, remove curse and a two-handed sword +3: 'the world's edge', and the rooks are equipped with arrows +2. Once all of the enemy pieces have been dispatched, you don't have to worry about the rules and can walk through the room normally. The exit to the fourth floor is to the east.

Magic items on this level: darts of wounding; darts of stunning; arrows +1; arrows +2; arrows of ice; arrows of fire; arrows of dispelling; acid arrows; bullets +2; bolts +1; long sword +1; two-handed sword +3: 'the world's edge'; battle axe: 'Bala's Axe'; potions of freedom, frost-giant strength, healing, master thievery; and scrolls of champion's strength, domination, emotion, hold monster, infravision; protection from evil ten-foot radius, remove curse.

Enemies on this level: air aspect, ashirukurus, chess pieces, fission slime, greater ghouls, greater wyverns, invisible stalkers, Kaldrun the bear, phoenix guard, skeletons, winter wolves.

Next: Part 9 - Durlag's Tower Catacombs Level 4NEXT
 



 
 
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