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Baldur's Gate: Tales of the Sword Coast Game Guide

 

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Introduction
Party Prep
Areas and Quests
Items
Mini Walk-Through
Contents
Alignment and Reputation
There are no new characters available to join your party in Tales of the Sword Coast, but all 25 of the potential nonplayer character companions from the main game can still be called upon. The manner in which your companions behave won't change in the expansion pack, so you'll still have to be conscious of reputation and behavior if you want to keep your party intact. Characters with neutral or good alignments will become volatile companions once your party's reputation falls below four (six in the case of good companions, who will leave the party if its reputation falls below three). Characters with evil alignments will become confrontational once your party's reputation rises above 15, and will leave the party once its reputation rises above 18.

Unlike the original game, there are very few instances in Tales of the Sword Coast where your party's reputation will be modified, so you're less likely to suddenly be attacked by your evil-aligned companions after receiving an unexpected bonus to your reputation. You also won't get into trouble with your evil or neutral companions unless you start attacking "innocents" (characters with blue bases). Since your reputation is unlikely to change much during your party's new adventures, you should consider adjusting your party lineup by picking up companions that can help you with specific tasks, even if those characters have alignments opposed to other members', provided that the party's reputation doesn't exceed the thresholds listed above. In particular, you should definitely ensure you have a thief character in your party when you embark to Durlag's Tower. In case you can't remember where the best companions can be found, the locations of all of the companions are reprinted in the chart above.

Next: combat and gameplay tipsNEXT
 



 
 
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