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Myst Island
The Ages
The Endgame
By Stephen R. Poole
Design by Ethan O'Brien

Introduction

The story of Myst revolves around a man who has discovered how to travel to wonderful and mysterious ages by creating magical books, and the mystery of why he has imprisoned his two sons in similar books. Soon after you begin playing, you discover that you have the power to free the two sons by retrieving the pages that are missing from the books that imprison them, and as you return each missing page more and more of their stories are revealed. To find the pages requires solving puzzles that will tax not only your brain, but also your eyes and ears - and for every person who's finished Myst without getting stuck, there are ten others who've pounded their desks in frustration because they can't seem to get past a certain point. It's not because they aren't good at adventure games; it's because Myst is simply a very challenging game.


Walk of Ages

In this walk-through, we'll show you the solution to every puzzle facing you on Myst Island (where the two brothers are imprisoned), as well as answers to the puzzles found in each of the four ages you must visit to retrieve those missing pages. But instead of merely giving you the answers, we'll also point out where the clues for each solution can be found (except where trial and error is involved). That's because we think it's a lot more gratifying to know why you're doing the things you do, even if you've completely given up and just want to get past a sticking point.

The first section will show you how to gain access to the four ages where the pages are hidden, and then a section is devoted entirely to each age, and, finally, one to the endgame. Keep in mind that you don't have to follow this layout: You could just as easily gain access to one age and immediately travel there instead of making all the ages accessible before leaving Myst Island.

A story of treachery, mystery, greed, revenge awaits you on the island of Myst, so let's begin the journey.

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