Click Here!


PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

Heroes

 
Heroes
  Chapter Introduction
Might Classes
Magic Classes
Creature Specialists
Spell Geniuses
Merchants
Talents
Secondary Skills
   
Heroes and Skills

Secondary skills, continued

Learning
Acquiring learning helps you gain more experience than usual, and can eventually boost your experience gained by 15 percent. It doesn't only affect experience gained in combat, but also from chests and dungeon battle scholar academies as well. If you want to advance quickly, learn this skill. It also helps in the later levels when experience totals are so steep to advance a level. However, given the choice, there are other abilities such as leadership and luck that are much more useful.

Likely students: Alchemist

Logistics
Logistics is a great ability because it lets you cover more of the map, finding more treasures and mines, or catching up to or fleeing enemy heroes. Combined with pathfinding, this is a really useful skill. Every hero can benefit from this skill.

Likely students: Demoniac, battle mage, beastmaster, overlord, barbarian, alchemist

Luck
Luck along with leadership are the two most powerful non-magic school skills. Luck gives you a good chance of scoring double damage with every attack. Make every hero learn it. For more on luck, read the combat section.

Likely students: Druid, ranger, cleric

Mysticism
All your spellcasters should learn this so they can replenish their spell points away from home. Less knowledgeable spellcasters also want this because they have so few spell points to begin with. You'll want to advance to expert level as soon as possible.

Likely students: Heretic, warlock, witch, wizard, cleric

Navigation
This ability is almost useless. All heroes travel much faster on boat already. And how often will you really be jumping onto a boat and staying there? Despite the fact that this is a very potent upgrade, there are still better skills to learn.

Likely students: Knight, beastmaster, death knight, witch.

Unlikely students: Battle mage

Necromancy
Every necropolis hero should get this and advance to expert level as soon as possible. The necromancy amplifier in the necropolis towns only enhances this ability, making the skeleton hordes a very real and dangerous possibility. Only the necropolis classes can learn necromancy. Even the dungeon heroes no longer learn necromancy.

Secondary skills, continued
 
 

 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.


GameSpot Back to Introduction GameGuides.com