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Heroes and Skills
Creature Specialists
The creature specialist has one creature for which it bestows a bonus
above the normal bonus for the hero's attack and defense rating. Fiona
the demoniac, for example, specializes in hell hounds and cerberi, while
Sorsha the knight specializes in swordsmen and crusaders. Creature specialists
boost the speed, attack, and defense of any such creatures serving in
their army. The speed bonus is an immediate +1 to speed. The attack and
defense ratings, though, don't become available until the hero attains
the same level as the creature. Thus, Fiona won't grant her hell hounds
a +1 to attack and defense until she reaches third level, the same level
as hell hounds. Sorsha likewise won't benefit her swordsmen until she
reaches fourth level. Only hire a creature specialist as your starting
hero in a multiplayer game or individual scenario if that hero specializes
in first- or second-level creatures. The boost in speed and attack for
archers that Valeska brings to your forces is very powerful in the early
game, especially because you gain an immediate speed advantage over other
ranged units. In all other cases, you are better off hiring creature specialists
after you've started the game.
Recommended starting creature
specialists: Piquedram (gargoyles), Gretchin (goblins), Tyraxor (wolf
riders), Drakon (gnolls), Galthran (skeletons), Valeska (archers), Shakti
(troglodytes)
Spell Geniuses
The spell geniuses have one spell that they can cast at greater proficiency
than a normal spellcaster. Spell geniuses thus cast spells with increased
efficiency, dealing slightly more damage, having longer durations, or
other increased effects. The most important aspect of a spell genius,
though, is that they start play with that particular spell, no matter
what level it is. The most powerful spell geniuses can thus serve as an
awesome early bonus. Solmyr, for example, is a wizard that starts play
with chain lightening, which means he can obliterate four low-level enemy
stacks at once. Such an ability cannot be underestimated in the early
game as it gives you a huge tactical advantage. All spell geniuses start
with enough spell points to cast their spell.
Recommended starting spell
geniuses: Melodia (fortune), Xyron (inferno), Aislinn (meteor shower),
Deemer (meteor shower), Solmyr (chain lightening), Cyra (haste), Thant
(animate dead)
Next, merchants
and talents
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