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Heroes

 
Heroes
  Chapter Introduction
Might Classes
Magic Classes
Creature Specialists
Spell Geniuses
Merchants
Talents
Secondary Skills
   
Heroes and Skills

Secondary skills, continued

Offense
This skill should be sought after by barbarians and heroes with powerful and fast strikers. This ability only affects hand-to-hand combat, and doesn't benefit ranged units at all (which instead benefit from the archery skill). The wolf raider and crusader gain the most benefit, and all fast troops also become much more powerful. This skill should be learned by anybody who engages in lots of melee combat. When this skill combines with such heavy hitters as the archangel and black dragon, it can create startlingly powerful forces. At expert level, your 50 damage angel will do 65 damage without any other adjustments. With high attack ratings, this skill becomes even better.

Likely students: Barbarian, knight, battle mage, overlord, death knight, demoniac

Pathfinding
Pathfinding is a valuable skill because it lets you walk on rough terrain without penalty. You'll never walk across it like it was road, but the elimination of any movement penalty of terrain like swamp and snow is a huge boost. Heroes already have their native terrain bonus, and pathfinding won't boost that, but there are plenty of different terrain types, and pathfinding ensures that you move the same in every one. The ability to cover great distances per day is a huge advantage in Heroes III. Learn pathfinding and also learn logistics to increase the benefit.

Likely students: Beastmaster, barbarian, ranger, necromancer

Resistance
Every might class should have resistance as one of their character's eight skills, because it grants up to 20 percent magic resistance to all your units. The effect is not cumulative with the dwarf or unicorn magic resistance, but even rangers can benefit from this skill. Resistance only affects enemy spells so you'll still be able to cast beneficial spells on yourself. Couple this with other powerful skills, such as armorer and leadership, and you could create for yourself a super hero. Magic characters almost never learn this skill.

Likely students: Ranger, demoniac, barbarian, overlord.

Unlikely students: Wizard, warlock, witch

Secondary skills, continued
 
 

 
 
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