![]() |
|
|
PC GAMES
PC GENRES
SEE ALSO
INFORMATION
|
So how do you create this master plan? A lot depends on the map you are going to play on and the civilization you choose. Each civilization has unique strengths and weaknesses and should be the deciding factor behind your building path. With the Minoans, for example, you have to plan on building a strong navy and using their composite bowmen to good advantage. The Babylonians are not a good Iron Age civilization in the field of battle but are not a bad choice if you want to try to win by building a Wonder. Another important factor to consider is the civilizations you are playing against. Some civilizations match up better against other civilizations. The Greeks do not get chariots, and chariot archers, for example, are more susceptible than most to priest attacks. Play the Choson with their cost-effective priests and bedevil Greek opponents. There's a lot to keep straight. If you are playing other players, you may even want to consider taking some index cards and filling one out for each civilization, emphasizing their strengths and weaknesses, so you have fast access to this information as you begin a game. Yeah, it's super-dorky, but the ultimate dork is the loser who gets turned into dog food by a smarter opponent. When to attack? Also, harass your enemy if you can. Killing a few of his villagers can ripple through and slow down his growth for quite some time. Building Permits Likewise, make sure you are collecting the resources you need. There's nothing worse than being poised to go into the Iron Age only to realize that your gold mine was just exhausted, and you are 75 gold short of what you need to make that advance.
|
|
||||||||||||||