GameSpot
Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International


Starcraft Expansion Set: Brood War Game Guide


DOWNLOADABLE GUIDE HERE
Intoduction
Race Overviews
Campaigns
Cheats
Index


GameSpot's Guide to Starcraft
 

High Templar

Overview
A slow, costly, vulnerable, and unarmed psychic whose Psionic Storm ability remains one the single most powerful weapons in the Protoss arsenal.

How It Has Changed
The High Templar's Hallucination ability, largely neglected before, was honed to a cost of 100 energy. Archon Warp is a more viable option because Archons are faster than before. Even with the advent of the psychic Dark Archon, the High Templar remains an indispensable component of every Protoss war effort.

screenshot
High Templar
Recommended Uses
Psionic Storm as a necessary defense against Terran Marines and Wraiths, and Zerg Hydralisks and Mutalisks, and an effective means of devastating an enemy supply line. Hallucination is an effective tactical diversion. Archon Warp is a viable solution when brute force is necessary.

Further Detail
The High Templar remains an indispensable component of the Protoss military, because Psionic Storm is still your best weapon against Zerg Hydralisks and Mutalisks, and Terran Marines. Hallucination remains useful and is less expensive to use, and is now particularly important against a rival Protoss opponent liable to use a Dark Archon's Mind Control ability on units like Carriers and Shuttles. However, the Vespene Gas you'd normally spend exclusively on Psionic Storm and High Templar must now be allocated more thoughtfully, since Dragoons are suddenly a viable option, as are Dark Templars. Another problem is the Dark Archon, who vies not only for the Vespene Gas but also for research time at your Templar Archives. In the end, however, the High Templar must be your choice; research the Dark Archon's abilities only after you've researched Psionic Storm, and later in a match, consider building a second Templar Archives to research two abilities simultaneously.

hit points / shield points (size)

40 / 40 (small)

 

build time

50

 

vision

7

 

cost (minerals / vespene gas / psi)

50 / 150 / 2

 

armor / bonus

0 / +1

 

special options

 

 

archon warp

requires two high templars

 

psionic storm

200 / 200 to research

75 energy per use / 9 range

hallucination

150 / 150 to research

100 energy per use

View the table legend

The Protoss Units, continuedNEXT
 



 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.