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High Templar
Overview
A slow, costly, vulnerable, and unarmed psychic whose Psionic Storm ability remains one the single most powerful weapons in the Protoss arsenal.
How It Has Changed
The High Templar's Hallucination ability, largely neglected before, was honed to a cost of 100 energy. Archon Warp is a more viable option because Archons are faster than before. Even with the advent of the psychic Dark Archon, the High Templar remains an indispensable component of every Protoss war effort.
 High Templar |
Recommended Uses
Psionic Storm as a necessary defense against Terran Marines and Wraiths, and Zerg Hydralisks and Mutalisks, and an effective means of devastating an enemy supply line. Hallucination is an effective tactical diversion. Archon Warp is a viable solution when brute force is necessary.
Further Detail
The High Templar remains an indispensable component of the Protoss military, because Psionic Storm is still your best weapon against Zerg Hydralisks and Mutalisks, and Terran Marines. Hallucination remains useful and is less expensive to use, and is now particularly important against a rival Protoss opponent liable to use a Dark Archon's Mind Control ability on units like Carriers and Shuttles. However, the Vespene Gas you'd normally spend exclusively on Psionic Storm and High Templar must now be allocated more thoughtfully, since Dragoons are suddenly a viable option, as are Dark Templars. Another problem is the Dark Archon, who vies not only for the Vespene Gas but also for research time at your Templar Archives. In the end, however, the High Templar must be your choice; research the Dark Archon's abilities only after you've researched Psionic Storm, and later in a match, consider building a second Templar Archives to research two abilities simultaneously.
|
hit points / shield points (size) |
40 / 40 (small) |
|
|
build time |
50 |
|
|
vision |
7 |
|
|
cost (minerals / vespene gas / psi) |
50 / 150 / 2 |
|
|
armor / bonus |
0 / +1 |
|
|
special options |
|
|
|
archon warp |
requires two high templars |
|
|
psionic storm |
200 / 200 to research |
75 energy per use / 9 range |
|
hallucination |
150 / 150 to research |
100 energy per use |
View the table legend
The Protoss Units, continued
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