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Archon
Overview
An expensive but hardy and very powerful all-purpose warrior vulnerable only to far greater numbers.
How It Has Changed
The Archon's greatly improved acceleration makes it far more effective in combat than before, especially against flying targets.
 Archon |
Recommended Uses
Very strong against any ground or air opponent, so long as it isn't severely outnumbered; use together with Zealots and Dark Templars. Highly effective against flying enemies, because its splash damage can hurt several targets at once.
Further Detail
Although the Archon accelerates much faster than before, it can still be killed more easily than you would expect, if the enemy concentrates his fire. As such, the Archon still fights best from behind a screen of units such as Zealots, which will draw the enemy fire as the Archon approaches. Their faster acceleration makes Archons much more effective against Zerg Mutalisks and Terran Wraiths. Enhanced Shield Batteries make Archons far more effective on the defense. However, the cheaper and more powerful Terran Science Vessels and their EMP Shockwave ability pose an even more serious threat to Archons than before.
|
hit points / shield points (size) |
10 / 350 (large) |
|
build time |
20 |
|
vision |
8 |
|
cost (minerals / vespene gas / psi) |
100 / 300 / 4 |
|
damage (type) / bonus |
30 (normal) / +3 |
|
attack range / cooldown |
2 / 20 |
|
armor / bonus |
0 / +1 |
View the table legend
The Protoss Units, continued
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