There are three unit sizes: Small, Medium, and Large.
There are three damage types: Normal, Concussive, and Explosive.
Normal damage affects all targets 100 percent.
Concussive damage affects small units 100 percent, medium units 50 percent, and large units 25 percent.
Explosive damage affects small units 50 percent, medium units 75 percent, and large units 100 percent.
Protoss shield points take 100 percent damage from all three damage types.
Damage designated "splash" affects the target and all adjacent enemy units.
Damage designated "splash*" affects the target and all adjacent units, enemy or not.
"Bonus" refers to rate increases with each upgrade
Build time is measured in normal speed seconds.
Vision is measured in matrices (a single tile in the campaign editor).
Attack range is measured in matrices.
Cooldown is a measurement of cycles between attacks, with 30 cycles equal to one normal speed second. Note that this statistic does not directly refer to rate of attack; for instance, a Zerg Hydralisk and an Ultralisk have the same cooldown rating. However, the Ultralisk's attack animation is slightly slower, which translates to a slightly slower rate of attack overall.
Nevertheless, cooldown tends to be a good indication of a unit's attack speed, where the smaller the value, the faster the attack.
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