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Goliath
Overview
An all-purpose armored walker that can handle itself against any ground attacker, but is most impressive as a mobile anti-air platform, because it can devastate most any flying opponent with relative ease.
How It Has Changed
The Goliath's ground attack has been improved to a base damage of 12 rather than ten. Now each vehicle weapons upgrade at the Armory increases the damage of its anti-air attack by four rather than two, so that its hellfire missiles inflict 32 damage per attack with full upgrades. Finally, the new Charon Boosters upgrade, available at the Factory's Machine Shop, increases the Goliath's anti-air attack range dramatically, making it equivalent to the Zerg Guardian's air-to-ground attack range.
 Goliath |
Recommended Uses
Devastating mobile anti-air defense. All-purpose offense.
Further Detail
Although building Siege Tanks and researching Siege Tech should remain your priority with your first Factory, the previously neglected Goliath should now be considered a mainstay in both your attacking forces and your defensive garrison, especially when faced with an enemy partial to flying units. It is useful to construct a second Factory soon after you build an Armory, and with it to begin building Goliaths and researching the Charon Boosters upgrade. Fully upgraded, Goliaths are the single best anti-air attacker available, superior even to the Terrans' infamous Missile Turret, because they can decimate virtually any flying unit with fearsome efficiency. Goliaths work remarkably well alongside Marines, and are especially effective on island maps, where you can move them to the edges of your island and order them to hold position and attack any incoming foes.
|
hit points (size) |
125 (large) |
|
|
build time |
40 |
|
|
vision |
8 |
|
|
cost (minerals / vespene gas / supply) |
100 / 50 / 2 |
|
|
damage (type) / bonus |
ground: 12 (normal) / +1 |
ground-to-air: 20 (explosive) / +4 |
|
attack range / cooldown |
5 / 22 |
5 (+3) / 22 |
|
armor / bonus |
1 / +1 |
|
View the table legend
Next: The Terran Units, continued
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