GameSpot
Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International


Starcraft Expansion Set: Brood War Game Guide


DOWNLOADABLE GUIDE HERE
Intoduction
Race Overviews
Campaigns
Cheats
Index


GameSpot's Guide to Starcraft
 

Carrier

Overview
This huge, slow-moving space vessel is very expensive and fairly vulnerable, but can slaughter enemy units and level their bases with frightening efficiency if deployed in numbers.

How It Has Changed
The Carrier has been substantially improved. First, not only does the Stargate itself cost less and build faster, but the essential Carrier Capacity upgrade from the Fleet Beacon is now cheaper and faster to research. As for the Carrier itself, its Vespene Gas cost has decreased, while its hit points and armor have been increased. Interceptors also gain ten points of shields and hit points, and their base damage has increased. Finally, groups of Carriers can be ordered to build Interceptors simultaneously, making Carrier management much more convenient. The aggregate effect of all these changes is a unit that is far more powerful than before, and ideal for defense and sieges.

screenshot
Carrier
Recommended Uses
Base defense, with help of Shield Batteries. In groups, for the coup de grace, with help from Scouts and Corsairs. Especially effective when ground attacks are impossible.

Further Detail
The Carrier's noticeably augmented offensive power is still undermined by its extreme cost and slow production time. Its functionality remains identical: It is useful only in large groups, and when supported by smaller units that can compensate for its sluggish targeting.

Carrier

hit points / shield points (size)

300 / 150 (large)

build time

140

vision

11

cost (minerals / vespene gas / psi)

350 / 250 / 8

armor / bonus

4 / +1

special options

 

build interceptor

30 minerals

Interceptor

hit points / shield points (size)

40 / 40 (small)

build time

20

vision

6

cost (minerals / vespene gas / psi)

30 / 0 / 0

damage (type) / bonus

6 (normal) / +1

armor / bonus

0 / +1

View the table legend

The Protoss Units, continuedNEXT
 



 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.