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Starcraft Expansion Set: Brood War Game Guide


DOWNLOADABLE GUIDE HERE
Intoduction
Race Overviews
Campaigns
Cheats
Index


GameSpot's Guide to Starcraft
 

Arbiter

Overview
An expensive and specialized warship, while practically defenseless by itself, casts a permanent cloaking field that hides all friendly units in a large radius, and whose special abilities can ultimately decide a battle if used shrewdly.

How It Has Changed
The Arbiter will no longer seek out targets to attack, although it will still defend itself. The Arbiter's cost was decreased, so as not to rely so heavily on Vespene Gas. However, because cloak-detecting units are more common in battle, its cloaking field will prove to be less effective than before.

screenshot
Arbiter
Recommended Uses
Recalling Reavers, Archons, Dark Templars, Dragoons, and Carriers behind enemy lines, for the coup de grace. Halting enemy forces with Stasis Field. Surgical strikes in conjunction with Observers, while concealing fleets of Scouts for killing enemy cloak detectors. Hallucinated Arbiters make an effective diversion.

Further Detail
The Arbiter's Stasis Field and Recall abilities remain highly effective under capable control, and its new price makes it much more practical to build. Also, because the High Templar's Hallucination ability is less energy-intensive, hallucinated Arbiters are a more plausible means of defending the real thing. Since Scouts, Carriers, and Dragoons have all been improved, the Arbiter's cloaking field can conceal an even deadlier escort. Also, Corsairs and their Disruption Web can help create a temporary breach in enemy defenses, allowing an Arbiter to sail past and use Recall to summon an overwhelming attack force behind enemy lines.

hit points / shield points (size)

200 / 150 (large)

 

build time

160

 

vision

9

 

cost (minerals / vespene gas / psi)

100 / 350 / 4

 

damage (type) / bonus

10 (explosive) / +1

 

attack range / cooldown

5 / 45

 

armor / bonus

1 / +1

 

special options

 

 

recall

150 / 150 to research

150 energy per use

stasis field

150 / 150 to research

100 energy per use / 9 range

View the table legend

Next: The Terrans and the Brood WarNEXT
 



 
 
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