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Golems
 These Flesh Golems are mindless beasts that faithfully serve their creator. Their lack of armor makes them vulnerable to almost any weapon, provided that it is magical.
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Man-made beasts of burden, golems are monsters created by magic, and are essentially mindless brutes that serve the will of their master. There's only one type of golem in the Sword Coast.
Flesh Golems (40 hp, 2,000 xp) - Frankenstein-monster twins, these powerful beasts will attempt to engage your party in melee combat and are immune to non-magical weapons. Highly resistant to magic, but with no defensive armor, flesh golems are easy to hit with magic weapons.
Gray Oozes
(25 hp, 120 xp) - Gray oozes are a subterranean scavenger similar in form to a jelly or slime. Missile weapons or spells are the best manner of taking out these creatures.
Green Slimes  The touch of a green slime colony can be fatal to your characters.
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(16 hp, 65 xp) - Green slimes are strange ooze-like creatures that are a hybrid plant/animal life form that feasts on animals. Any hit from a green slime colony is capable of transforming its victim into green slime, killing it instantly and removing all possibility of resurrection. Pen-and-paper AD&D veterans might be surprised to learn that green slimes in this game are quite mobile.
Half-Ogres

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(20 hp, 270 xp) - A cross between an ogre and a human, these humanoids are relatively dangerous, but vulnerable to sleep, charm person, hold person, and color spray spells. Unlike their relatives, the ogrillons, half-ogres are adept with a variety of weapons, although they usually prefer melee weapons.
Hobgoblins
 This solitary hobgoblin is a rare sight. Normally these creatures travel in packs.
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(8 hp, 35 xp) - Man-sized humanoids that delight in carnage, the highly organized hobgoblins often attack in groups. Hobgoblins occasionally use bows, making them more of a threat.
Hobgoblin Elite (16 hp, 95 xp) - These hobgoblin leaders almost always travel in groups and carry bows, some equipped with arrows of biting, making them a dangerous threat to your spell-casters and less heavily armored characters in particular.  They may be "elite", but judging from all the bodies, these hobgoblins are still vulnerable to a variety of attacks.
| All hobgoblins are vulnerable to sleep, charm person, hold person, and color spray spells. Entangle works less well against hobgoblins than other humanoid enemies, because so many of them carry bows they can fire at will, even if suffering from the effects of an entangle spell.
Next: Monsters and Animal Types, continued
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