(78 hp, 4,000 xp) - These servants of the gods are deadly foes. Vulnerable only to magical weapons and possessing some magic resistance, a doomsayer will immediately attempt to challenge the object of its god's wrath. Vulnerable to web spells and lacking any ranged weapons, try to stop a doomsayer in its tracks and pick it off from a distance with magical missile weapons or spells to avoid its powerful melee attack. Casting a dispel magic spell on a doomsayer will remove its blurring effect, making the doomsayer a less formidable melee opponent.
These humanoids are capable of assuming a form virtually identical to any human or similar creature. The likeness is so exact that it is virtually impossible to tell the difference between a doppleganger and the copied person.
Doppleganger (31 hp, 420 xp) - Once exposed, these creatures will engage in melee combat, but are not particularly fearsome opponents, although they are not vulnerable to sleep or charm spells.
Greater Doppleganger (65 hp, 4,000 xp) - Far more dangerous than their lesser brethren, greater dopplegangers can cast some mage spells, including mirror image and haste, which makes their melee attacks even more dangerous.
Dryads
(9 hp, 950 xp) - Beautiful, alluring tree sprites, these creatures are never more than 36 feet from their tree homes. Dryads are capable of casting dimension door and powerful charm spells.
Ettercaps
 These Ettercaps are fond of web spell traps, so walk carefully if you spot these creatures in the wilderness.
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(40 hp, 650 xp) - Gruesome, man-sized bipedal beasts that tend to prefer the company of spiders to the company of men, ettercaps have a particular fondness for laying traps in their lairs, and they have a poisonous attack that makes them more dangerous than you'd otherwise suspect. Fortunately, ettercaps are slow moving and tend to gang together only in small groups.
Flinds
(19 hp, 120 xp) - A more powerful, darker skinned relative of the gnoll, flinds are often found in the company of gnolls. Like their relatives, flinds are vulnerable to sleep, charm person, hold person, and similar spells affecting humanoids, and can be taken out quickly once incapacitated.
Next: Monsters and Animal Types, continued
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