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Wolves
A wide variety of these creatures can be found in the Sword Coast. Some act merely out of animal instinct, others are more malevolent. Casting charm animal on them can gain you some worthwhile allies.
 You'll encounter numerous packs of wolves throughout the Sword Coast.
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Normal (24 hp, 65 xp) - Ordinary hunting wolves, these creatures are most dangerous in packs. Beginning parties should be wary of even the solitary hunters that lurk in the sectors east of Candlekeep.
Worg (26 hp, 120 xp) - Semi-intelligent evil wolves, worgs are as large as ponies.
Dire Wolf (33 hp, 125 xp) - Very similar to worgs except slightly larger, dire wolves are close relatives.
Dread Wolves (33 hp, 650 xp) - An undead variety of wolf, possessing more hit points and a more dangerous attack than their living relatives.
 These Vampiric Wolves are the most dangerous breed. You'll need magic weapons to take them on.
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Winter Wolf (45 hp, 975 xp) - Winter wolves are a dangerous form of wolf, possessing a frost attack that can be hurled from a distance. Valued for their pelts, winter wolves can be found in Cloud Peak, south and southwest of Nashkel.
Vampiric Wolf (50 hp, 2,000 xp) - These creatures are malevolent, semi-intelligent beasts that can only be hit with magical weapons (or offensive spells). A hit from a vampiric wolf can paralyze a character, rendering that individual unable to defend against attacks.
Wyverns
 Even Baby Wyverns can be dangerous because of their poisonous attack, but the adult creatures are a worse threat.
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(63 hp, 1,400 xp) - Distantly related to dragons, these giant winged beasts are less intelligent than their relatives and incapable of casting spells or using breath weapons. They do, however, have a powerful melee attack and a poisonous tail. A nest of wyverns can be found in Cloakwood Forest.
Baby Wyverns (30 hp, 450 xp) - Infant wyverns are proportionately less dangerous than the adult creatures, but they still possess a dangerous poison attack.
Xvarts
 These puny enemies don't pose much of a threat, especially since they don't use missile weapons. They keep bears as pets.
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(8 hp, 15 xp) - Chaotic evil three foot tall humanoids, xvarts are generally afraid of humans, but willing to attack when there are a number of them together. Xvarts are weak and vulnerable to a variety of mass affect spells that affect humanoids, such as sleep, charm person, hold person, and color spray.
Zombies
 Slow and unarmed, even in large groups Zombies aren't much of a threat
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(16 hp, 65 xp) - Undead monsters brought back from the dead. Sluggish, but relatively powerful, zombies are easy to take down from a distance.
Next: Combat and Spell-Casting Tips
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