
Potions
Potions are extremely useful for a variety of purposes. Giant strength potions can allow you to break down barriers that would otherwise have barred your party's progress, while elixirs and potions of healing will sooth your party's wounds. Many of the potions listed in the chart below are useful for battling creatures that would otherwise be extremely dangerous. Before you go into battle with ettercaps and spiders, ensure that your party is equipped with potions of freedom, and prior to entering the lair of a basilisk, take the time to purchase and use potions of mirrored eyes. Beware of cursed potions, which you'll generally be able to distinguish from their safe counterparts by color.
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Item |
Special Abilities Conferred by Potion |
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Antidote (1), (4), (6), (10), (11), (14), (20), (38), (42), (43), (44), (45), (46), (49) |
A green potion that cures poison |
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Antidote (cursed) (1), (26), (33), (42), (43), (44), (45), (46) |
A purple potion that seems to be a poison antidote, but in fact curses the drinker with lethargy |
|
Bottle of Wine (5) |
Not magical, but located in Beregost and needed to solve a quest initiated in the Friendly Arm Inn |
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Elixir of Health (1), (4), (6), (7), (10), (20), (23), (40), (42), (43), (45), (46), (49) |
Cures poison and 10 hp |
|
Oil of Fiery Burning (24), (26), (29), (34), (42), (43), (45), (48) |
Burst into flame inflicting 5d6 to all within immediate area around the potion. Can be hurled 40 feet |
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Oil of Speed (1), (25), (34), (42), (46) |
White in color, this potion increases the movement and combat capabilities of imbiber by 100 percent, doubling attack abilities but not affecting spell-casting |
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Oil of Speed (Cursed) (34), (42), (43), (49) |
Rainbow colored, this potion will appear to be oil of speed, but when used this potion curses the imbiber with confusion |
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Potion of Absorption (13), (20), (26), (29), (42), (43), (45), (50) |
+10 AC bonus from crushing attacks, 100 percent immunity to electrical attacks for ten turns |
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Potion of Agility (5), (42), (43), (44), (45) |
Raises the dexterity of the imbiber to 18, affecting armor class and missile attack adjustment, lasting 15 turns |
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Potion of Clarity (1), (42) |
Prevents feeblemind, confusion, fear, and charm for five turns |
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Potion of Cold Resistance (7), (17), (42), (43), (45) |
Confers a 50 percent resistance to cold-based attacks on the imbiber, lasts for ten turns |
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Potion of Cloud Giant Strength (33), (42) |
Raises imbiber's strength up to 23 for ten turns |
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Potion of Defense (42), (43), (47) |
Improves armor class to 0, lasts ten turns. |
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Potion of Explosions (7), (29), (40), (43), (49) |
Explodes into a burning ball of fire upon impact (6d6 damage, save vs. spell for half) |
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Potion of Firebreath (34), (40), (42), (43) |
Drinker capable of spewing an arc of fire that does 6d10 damage to the target with a save vs. breath weapon for half |
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Potion of Fire Giant Strength (30), (40), (42), |
Raises imbiber's strength up to 22 for ten turns |
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Potion of Fire Resistance (1), (7), (15), (25), (42), (43), (45) |
Confers a 50 percent resistance to fire-based attacks on the imbiber, lasts for ten turns |
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Potion of Fortitude (1), (34), (38), (42) |
Raiders imbiber's constitution to 18 for 15 turns |
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Potion of Freedom (7), (24), (38), (42), (43), (45) |
Acts like the spell free action when consumed. The drinker becomes completely immune to any effects which hinder action or movement, lasts for ten turns |
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Potion of Frost Giant Strength (1), (24), (40), (42), (49) |
Raises imbiber's strength up to 21 for ten turns |
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Potion of Genius (1), (4), (26), (42), (44), (49) |
Increases imbiber's intelligence temporarily by four, up to a maximum of 25 |
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Potion of Healing (1), (4), (6), (7), (8), (10), (13), (14), (18), (25), (26), (34), (38), (40), (42), (43), (44), (45), (46), (49), (50) |
Restores nine hit points |
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Potion of Healing (Cursed) (42), (43) |
A cursed, metallic red colored potion |
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Potion of Heroism (1), (5), (23), (27), (36), (42), (47), (49) |
+10 percent hit points, THAC0 set to 90 percent of current base, duration ten turns, usable only by fighters, rangers, and paladins |
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Potion of Hill Giant Strength (17), (24), (26), (42), (43), (45), (50) |
Raises imbiber's strength up to 19 for ten turns |
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Potion of Infravision (7), (20), (42), (43) |
Grants infravision up to 120 feet for 20 turns or until dispelled |
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Potion of Insight (4), (7), (42), (43), (45) |
Raise wisdom of person to 18 for approximately six hours or until dispelled |
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Potion of Insulation (7), (42), (43), (44) |
Grants 50 percent resistance to electrical damage to imbiber, lasts for ten turns or until dispelled |
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Potion of Invisibility (1), (24), (42), (43), (45), (49) |
Invisibility for 12 hours, combat ends the effect |
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Potion of Invulnerability (1), (38), (40), (42), (39) |
Sets AC to 0, +5 saving throws, lasts five hours (fighter classes only) |
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Potion of Magic Blocking (7), (24), (34), (42) |
Drinker given immunity to all spells up to and including fifth level. Effect will last for five rounds |
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Potion of Magic Protection (33), (40), (42), (43), (45) |
Drinker given 50 percent resistance to all magic, lasting for ten rounds |
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Potion of Magic Shielding (40), (42), (43), (45) |
Drinker given 50 percent resistance to all forms of magic damage, all saving throws made automatically |
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Potion of Master Thievery (40), (42), (43), (45) |
+40 percent lockpicking, +40 percent pickpockets, duration three hours |
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Potion of Mind Focusing (4), (7), (42) |
+3 intelligence, +3 dexterity for twelve hours |
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Potion of Mirrored Eyes (7), (26), (40), (42) |
Drinker is protected from all forms of petrification, including gaze attacks, lasting for ten rounds |
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Potion of Perception (7), (42) |
Heightens perception, making thieving skills more likely to succeed (+20 percent bonus), for six hours |
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Potion of Power (24), (27), (42) |
Effectively raises the imbiber's level: THAC0: set to 80 percent of current base, hit points +20 percent temporary, hide in shadows +20 percent, pick pockets +20 percent, pick locks +20 percent, find/remove traps +20 percent |
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Potion of Regeneration (7), (42), (43), (45) |
Imbues the drinker with the regeneration ability similar to that of a troll, healing wounds at the rate of two hit points per round, lasts for three turns |
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Potion of Stone Form (1), (24), (27), (42), (43), (45), (49) |
Imbiber gains the strength and look of stone, AC to 0, dexterity –3 penalty, saving throws +3 bonus. Duration five turns |
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Potion of Stone Giant Strength (21), (40), (42), (44) |
Raises imbiber's strength up to 20 for ten turns |
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Potion of Storm Giant Strength (42) |
Raises imbiber's strength up to 24 for ten turns |
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Potion of Strength (7), (26), (34), (42) |
Increase strength of imbiber to 18 for approximately 20 turns or until dispelled |
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Red Potion (11) |
Available in the carnival east of Nashkel. Sets intelligence to 25, wisdom and strength to 3, +50 percent magic resistance, all for 24 hours |
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Violet Potion (11) |
Available in the carnival east of Nashkel. Sets strength to 25, dexterity and constitution to 3, all for 24 hours |
Next: Miscellaneous Magic Items
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