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Baldur's Gate Game Guide

Get the Downloadable Guide

Introduction
Index
Getting in Character
Companions
Monster & Animal Types
Combat & Spell Tips
Area & Quest Guide
Items
Walk-through











Missile Weapons – Crossbows

Weapon

Damage and Damage Type

Weight

Speed Factor

Proficiency

Type

Not Usable by the following classes

Bolt

1d8, missile (piercing)

0

n/a

Missile weapons

n/a

Druid, cleric, mage, thief

Bolt +1 (5), (7), (42)

1d8+1, missile (piercing)

0

n/a

Missile weapons

n/a

Druid, cleric, mage, thief

Bolt +2 (42)

1d8+2, missile (piercing)

0

n/a

Missile weapons

n/a

Druid, cleric, mage, thief

Bolt of Biting (7), (42)

1d8, missile (piercing), 30 poison damage in 15 seconds (save vs. death for none)

0

n/a

Missile weapons

n/a

Druid, cleric, mage, thief

Bolt of Lightning (7), (42), (43)

1d8, plus 4d4 electrical damage

0

n/a

Missile weapons

n/a

Druid, cleric, mage, thief

Light Crossbow

By bolt

7

5

Missile weapons

Two-handed

Druid, cleric, mage, thief

Light Crossbow +1 (43)

By bolt +1

6

4

Missile weapons

Two-handed

Druid, cleric, mage, thief

Light Crossbow of Speed (5)

By bolt, +1 damage and to hit, extra attack/round

5

3

Missile weapons

Two-handed

Druid, cleric, mage, thief

Heavy Crossbow

By bolt (normally 1d8, piercing)+2

14

10

Missile weapons

Two-handed

Druid, cleric, mage, thief

Missile Weapons – Darts

Weapon

Damage and Damage Type

Weight

Speed Factor

Proficiency

Type

Not Usable by the following classes

Dart

1d3, missile (piercing)

0

2

Missile weapons

One-handed

Cleric

Dart +1 (5), (7), (42)

1d3 +1, missile (piercing)

0

1

Missile weapons

One-handed

Cleric

Darts of Wounding (20), (24), (33), (42)

1d3 +20 poison damage in 20 seconds (save vs. death for none)

0

2

Missile weapons

One-handed

Cleric

Darts of Stunning (1), (33), (42)

1d3 + (save vs. spell or be stunned for 7 rounds)

0

2

Missile weapons

One-handed

Cleric

Missile Weapons – Slings

Weapon

Damage and Damage Type

Weight

Speed Factor

Proficiency

Type

Not Usable by the following classes

Bullet

1d4+1 (piercing)

0

n/a

Missile weapons

n/a

n/a

Bullet +1 (5), (7), (38), (42), (49), (51)

1d4+2 (piercing)

0

n/a

Missile weapons

n/a

n/a

Bullet +2 (42), (51)

1d4+3 (piercing)

0

n/a

Missile weapons

n/a

n/a

Sling

By bullet (piercing)

0

6

Missile weapons

One-handed

n/a

Sling +1 (5), (27), (42), (51)

By bullet +1, piercing

0

5

Missile weapons

One-handed

n/a

Next: Spears and Spiked WeaponsNEXT
 



 
 
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