
Key to Magic Items
The following chart lists the locations of all of the magic items in each sector of the game. Check out the sector walk-through sections if you want more information on where a specific item can be found in an area.
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# |
Sector |
Available Magic Items |
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1 |
Candlekeep |
Prelude: Potions of clarity and healing, antidote, elixir of health, cleric stone to flesh scroll, mage scrolls of armor and infravision
Chapter 6: Chainmail +1, darts of stunning, morning star +1, cloak of protection +1, Koveras' ring of protection +1, ring of protection +1, wand of fear, potions of clarity, fire resistance, frost giant strength, genius, healing, stone form and an elixir of health, scrolls of protection (normal missiles, petrification), scrolls of blindness, chill touch, chromatic orb, detect invisibility, grease, identify, knock, luck, Melf's acid arrow, shield, vocalize, and web
Catacombs: Acid arrows, arrows of ice, arrows +1, darts of stunning, throwing axe +2, war hammer +1, cloak of protection +2: The Spirit's Shield, manual of gainful exercise, ring of fire resistance: Batalista's Passport, tome of understanding, wand of fire, protection scroll (acid), oil of speed, potions of antidote (cursed), fortitude, frost giant strength, heroism, invisibility, invulnerability and stone form, and scrolls of Agannazar's scorcher, chromatic orb, confusion, detect evil, dimension door, dire charm, dispel magic, fireball, ghost armor, ghoul's touch, haste, identify, lightning, luck, minor globe of invulnerability, mirror image, monster summoning 2, resist fear, slow, and strength |
|
2 |
Candlekeep Coastway, Sector East of Candlekeep |
Wand of magic missiles |
|
3 |
Crossroads between Friendly Arm Inn and Beregost |
Girdle of femininity/masculinity, girdle of piercing |
|
4 |
Friendly Arm Inn |
Large shield +1, ring of wizardry, potions of antidote, genius, healing, insight, mind focusing, elixir of healing, and scroll of stone to flesh |
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5 |
Beregost |
Arrows +1, arrows of biting, arrows of ice, arrows +2, short bow +1, composite bow +1, battle axe +1, bolt+1, light crossbow of speed, bullet +1, dart +1, dagger +1, dagger of venom, sling +1, mace +1, quarter staff +1, bastard sword +1, short sword +1, long sword +1, leather +1, chainmail +1, shadow armor, traveler's robe, small shield +1, medium shield +1, Algernon's cloak, amulet of protection +1, bracers AC8, ring of protection +1, and wand of magic missiles |
|
6 |
Temple East of Beregost |
Potions of antidote, healing, elixir of health, scroll of stone to flesh |
|
7 |
High Hedge, West of Beregost |
Protection from poison scroll (from ghast), adventurer's robes (worn by Thalantyr) plus the following magic items can be purchased from Thalantyr: dart +1, arrows +1, acid arrows, bolt +1, bolt of lightning, bolt of biting, bullet +1, potion of fire resistance, potion of healing, elixir of health, potion of cold resistance, potion of explosions, potion of infravision, potion of insulation, potion of magic blocking, potion of mirrored eyes, potion of perception, potion of regeneration, potion of insight, potion of strength, potion of freedom, protection from acid, protection from cold, protection from electricity, protection from fire, protection from magic, protection from poison, protection from undead, grease, armor, burning hands, charm person, color spray, blindness, friends, protection from petrification, infravision, magic missile, protection from evil, shield, shocking grasp, sleep, chill touch, chromatic orb, Larloch's minor drain, horror, luck, mirror image, strength, resist fear, invisibility, detect invisibility, flame arrow, hold person, skull trap, vampiric touch, wand of sleep, wand of fear, Horn of Kazgaroth, Claw of Kazgaroth, robe of the good archmagi, robe of the neutral archmagi |
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8 |
Sector South of Beregost |
Potions of healing, boots of stealth |
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9 |
Sector North of Nashkel |
None |
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10 |
Nashkel |
Short sword +1, large shield +1, boots of avoidance, helm of infravision, ring of infravision, potions of healing, antidote, elixir of health, and stone to flesh scrolls. |
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11 |
Nashkel Carnival |
Knave's robes, antidote, arrows of piercing, necklace of missiles, amulet of protection +1, shield amulet, and a ring of infravision |
|
12 |
Sector South of Nashkel |
Bracers of archery, scrolls of chromatic orb and Cloudkill |
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13 |
Nashkel Mines |
Arrows of fire, short sword +1, long sword +2: Varscona, moonblade, boots of grounding, ring of holiness, wand of frost, potions of absorption and healing, scrolls of armor, infravision, charm person, sleep, identify, and web |
|
14 |
Sector southwest of Nashkel |
Halberd +1, girdle of bluntness, potion of healing, protection scroll |
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15 |
Sector west of Nashkel |
Flail +1, a potion of fire resistance, and bracers of defense AC 8 |
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16 |
Sector North of Gnoll Stronghold |
Long sword +1, boots of the north, scroll of dispel magic |
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17 |
Gnoll Stronghold |
Gauntlets of dexterity, tome of leadership and influence, potions of hill giant strength and cold resistance, and scrolls of Larloch's minor drain and magic missile |
|
18 |
Sector Northwest of Nashkel |
Scimitar +3: Frostbrand, Scimitar +5, Defender: Twinkle, Mithril chainmail +4, mage robe of fire resistance, potion of healing, scrolls of resist fear, Larloch's minor drain, chromatic orb |
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19 |
Sector South of High Hedge (northwest, northwest of Nashkel) |
Gauntlets of fumbling, war hammer +2 Ashideena, short sword +2: the Whistling Sword
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20 |
Lighthouse sector (southwest of High Hedge, west/southwest of Beregost) |
Arrows of biting, darts of wounding, cloak of the wolf, antidote, elixir of health, potion of infravision, potion of absorption, wand of paralyzation, manual of bodily health |
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21 |
Sector West, Northwest of Nashkel (south of Lighthouse) |
Arrows of fire, arrows of biting, two-handed sword +3: Cursed Berserking, potion of stone giant strength |
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22 |
Sector North of Lighthouse, West of High Hedge |
Arrows of biting, ring of folly, helm of defense |
|
23 |
Sector East of Nashkel Mines |
Protection from magic and color spray scrolls, plus elixir of health and potion of heroism for completing Lena's quest in Friendly Arm Inn |
|
24 |
Sector East of Nashkel Carnival |
Chainmail +1, leather armor +2: Protector of the Second, studded leather armor +1, knave's robes, arrows +2, arrows of fire, darts of wounding, +2 dagger, oil of fiery burning, potion of freedom, potion of frost giant strength, potion of hill giant strength, potion of invisibility, potion of magic blocking, wand of monster summoning, potion of power, potion of stone form |
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25 |
Sector northeast of Nashkel |
Arrows +1, two-handed sword +1, oil of speed (x2), potion of fire resistance, potion of healing |
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26 |
Ulcaster (South of Beregost Temple) |
Arrows of fire, acid arrows, arrows of biting, ice, and piercing, dagger +1, boots of stealth, wand of fire, oil of fiery burning, antidote (cursed), potions of absorption, genius, mirrored eyes, strength, hill giant strength, and healing, and scroll of protection from undead |
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27 |
Gullykin (East of Ulcaster, southeast/E of Beregost) |
Arrows of fire, long sword +1, a morning star +1, sling +1, mage robe of electrical resistance, protection scroll (cursed scroll of ugliness), wand of magic missiles, potions of heroism, stone form, and power and scrolls of sleep, color spray, cloudkill, fireball, ghoul's touch, and lightning bolt |
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28 |
Firewine Bridge (South of Gullykin, northeast/E of Nashkel) |
Knave's robes and a protection from fire scroll, gauntlets of weapon expertise, long sword +1, arrows of fire |
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29 |
Sector East of Beregost Temple (two East of Beregost) |
Adventurer's robe, golden girdle, bracers of defense AC 7, arrows +1, long sword +1 (x2), morning star +1, scrolls of charm person, infravision, protection from evil, stinking cloud, and horror, potions of invisibility, absorption, explosions, and oil of fiery burning |
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30 |
Larswood (southeast of Friendly Arm Inn, northeast of Beregost) |
Potion of fire giant strength, arrows +1, and arrows of ice |
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31 |
Sector East of Larswood (W, W, N of Beregost) |
Magic robes (electrical resistance, fire resistance, cold resistance), ring of energy |
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32 |
Peldvale (East of Friendly Arm Inn) |
Arrows +1, arrows of ice, war hammer +1 |
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33 |
Sector North of the Friendly Arm Inn |
Darts of wounding, darts of stunning, potions of magic protection, cloud giant strength, cursed antidote, wand of fire, scrolls of dire charm and ghost armor, dagger +1, chainmail +1, flail +1 |
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34 |
Bandit Camp (northeast of Friendly Arm Inn) |
Gauntlets of weapon expertise, mage robe of fire resistance, medium shield +1, short sword +1, a long bow of marksmanship, war hammer +1, wand of fear, arrows of biting, acid arrows, scrolls of friends, color spray, blindness, protection from undead, stinking cloud, Agannazar's scorcher, horror, web and fireball, and potions of healing, potion of magic blocking, potions of firebreath, potions of fortitude, potion of strength, oil of fiery burning, oil of speed, cursed oil of speed |
|
35 |
Bridge to Baldur's Gate |
Bracers AC7 |
|
36 |
First Cloakwood sector |
Bastard sword +1/+3 vs. shapeshifters, potion of heroism, ring of animal friendship, cloak of nondetection |
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37 |
Second Cloakwood sector |
Ring of folly, two-handed sword +2: Spider's Bane |
|
38 |
Third Cloakwood sector |
Potion of invulnerability, potion of freedom, antidote, potion of healing, potion of fortitude (x2), arrows +1, arrows of ice, bullets +1 |
|
39 |
Fourth Cloakwood sector |
None |
|
40 |
Cloakwood Mines |
Outside the mine: Potions of frost giant strength, magic shielding and boots of speed, morning star +1, platemail +1: Fallorain's Plate, traveler's robe, mage robe of cold resistance
Within the mine: Studded leather +1, small shield +1, adventurer's robe, traveler's robe, robe of the evil archmagi, bracers of defense AC6: Bracers to the Death, arrows +1, arrows of ice, arrows of biting, acid arrows, spear +1, potions of explosions, firebreath, fire giant strength, healing, invulnerability, magic protection, master thievery, mirrored eyes, stone giant strength, elixir of health, and scrolls of blur, detect invisibility, ghoul's touch, grease, haste, hold person, knock, Larloch's minor drain, Melf's acid arrow, mirror image, shield, slow, protection (fire, undead, evil, and petrification), cursed scroll of stupidity, and wands of fear and frost |
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41 |
Sector North of Baldur's Gate Bridge |
Cloak of protection +1 |
|
42 |
Middle, East sector of Baldur's Gate |
From Lucky Aello's: Oil of Speed (cursed), potion of healing (cursed), antidote (cursed), potion of perception and cursed scrolls of weakness, clumsiness, foolishness, ugliness, summon monster, petrification, ailment, stupidity
From Thieves' Guild: Oil of speed, potion of firebreath, manual of quickness of action, darts +1, darts of stunning, sling +1, bullets +1, bullets +2, arrows of dispelling, arrows +2, arrows +1, arrows of biting, studded leather +1, leather armor +1, cloak of protection +1, potions of master thievery, agility, heroism, fire giant strength, frost giant strength, magic blocking, magic protection, magic shielding, healing, power, cloud giant strength, and oil of speed, and a wand of paralyzation.
From Shop of Silence and Surrounding Area: Studded leather +1, leather +1, cloak of protection +1, dart +1, dart of stunning, sling +1, potion of master thievery, potion of agility, bullet +1, bullet +2, and a potion of strength on one of the shelves in the room. Upstairs in Arkion's house you can find a potion of insulation, a shield amulet, bastard sword +1 (Elfsong), large shield +1 (General Store), and cursed scroll of stupidity (barrel)
From Sorcerous Sundries: Battle axe +1, dart +1, dart of stunning, dart of wounding, bastard sword +1, long sword +1, arrows +1, arrows of slaying (ogre mage), acid arrows, arrow of biting, arrows of detonation, arrows of dispelling, arrows of fire, arrows of ice, arrows of piercing, arrows +2, bolt +1, bolt of lightning, bolt of biting, bolt +2, bullet +1, bullet +2, potions of fire resistance, hill giant strength, frost giant strength, fire giant strength, cloud giant strength, storm giant strength, healing, heroism, invisibility, invulnerability, stone giant strength, oil of fiery burning, oil of speed, elixir of health, absorption, agility, antidote, clarity, cold resistance, defense, explosions, firebreath, fortitude, genius, infravision, insulation, magic blocking, magic protection, magic shielding, master thievery, mind focusing, mirrored eyes, perception, regeneration, insight, strength, freedom, stone form, protection (acid, cold, electricity, fire, magic, poison, undead), mage scrolls (all except vocalize and improved invisibility), wands of fear, magic missiles, paralyzation, fire, frost, lightning, sleep, monster summoning, heavens, and upstairs there's a party equipped with: dagger +1, darts of stunning, robes of cold resistance, fire resistance (x2), electrical resistance, cursed ring of clumsiness, scrolls of identify, luck, and wand of fire
Sewers/Undercellar: Arrows of fire, Cloak of Balduran, oil of speed (cursed) and a potion of magic protection |
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43 |
South, East sector of Baldur's Gate |
Light crossbow +1, bolts of lightning, cloak of protection +1, long sword +1, potions of firebreath, fire resistance, hill giant strength, healing, invisibility, oil of fiery burning, elixir of health, absorption, agility, antidote, cold resistance, oil of speed (cursed), defense, healing, healing (cursed), infravision, insulation, antidote (cursed), magic protection, magic shielding, master thievery, regeneration, insight, freedom, stone form, and blur scroll |
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44 |
South, Middle sector of Baldur's Gate |
Iron Throne: Halberd +2: Suryris' Blade, mace +1, war hammer +1, short sword +1, studded leather armor +1, wand of lightning, wand of heavens, ring of free action: Edventar's Gift, bracers AC 7, scrolls of confusion, dimension door, dispel magic, fireball, hold person, know alignment, lightning, protection from normal missiles, protection (undead), vocalize, potions of stone giant, antidote, agility; potions of genius, insulation, antidote (cursed) and protection scrolls (cold, acid)
In the Low Lantern: Wand of fire, dagger +1 and scrolls of clairvoyance and dispel magic, long sword +1, gauntlets of ogre power, robe of cold resistance and has scrolls of flame arrow, blur, charm person, fireball flame arrow, hold person, know alignment, protection (petrification), shield, and stinking cloud in his Yago's chest
Elsewhere in containers in this sector: potion of healing, gauntlets of weapon expertise |
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45 |
South, West sector of Baldur's Gate |
From Alden: Bastard sword +1/+3 vs. shapeshifters
In Shops: Medium shield +1, large shield +1, mace +1, cloak of protection +1, potions of fire resistance, hill giant strength, healing, invisibility, oil of fiery burning, elixir of health, absorption, agility, antidote, cold resistance, oil of speed (cursed), defense, healing (cursed), infravision, insulation, antidote (cursed), magic protection, magic shielding, master thievery, regeneration, insight, freedom, and stone form
In the Seven Suns: Spear +1, potion of hill giant strength, wand of magic missiles and two protection scrolls; (In houses): arrows of piercing, robe of electrical resistance, long sword +1, a ring of wizardry, scrolls of fireball and vampiric touch; short sword +1, arrows of fire, arrows +1, scrolls of ghost armor and protection from normal missiles, potions of master thievery, scrolls of identify and friends |
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46 |
Middle, West sector of Baldur's Gate |
Knave's robes, wand of paralyzation, wand of lightning (from Brevlik in Elfsong after completing quest in this sector), potions of healing, luck, elixir of health, antidote, oil of speed, stone to flesh scroll |
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47 |
Middle sector of Baldur's Gate |
Amulet of protection +1, necklace of missiles, dagger +1, dagger +2: Heart of the Golem, eagle bow: Protector of the Dryads, potion of defense, potion of heroism, scrolls of web, nondetection and identify |
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48 |
North, West sector of Baldur's Gate |
Arrows of ice, arrows of fire, long bow +1, battle axe +2: Battleaxe of Mauletar, long sword +1, adventurer's robe, robe of electrical resistance, splint mail +1, Helm of Balduran, wand of polymorphing, oil of fiery burning and a scroll of horror, color spray, protection scrolls |
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49 |
North, Middle sector of Baldur's Gate |
Chapter 5: Bullets +1, short sword +1, long sword +1, knave's robe, small shield +1, amulet of metaspell influence, helm of glory, wand of paralyzation, ring of protection +2: The Guard's Ring, tome of clear thought, oil of speed (cursed), potions of frost giant strength, genius, healing, invisibility, antidote, elixir of health, stone to flesh, stone form, heroism and explosions, protection scrolls, mage scrolls of blindness, blur, dire charm, invisibility, and mirror image, |
|
50 |
North, East sector of Baldur's Gate |
arrows +1, arrows of biting and arrows of dispelling, mace +1, large shield +1, gauntlets of weapon expertise, potions of absorption, healing, hill giant strength, invulnerability |
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51 |
Chapter Seven - Thieves' Maze, Undercity |
Undercellar: Short sword +1, robes of cold resistance, short sword of backstabbing, sling +1, bullets +1 and bullets +2, dagger +2, Longtooth: Grave Binder, scrolls of flame arrow, clairvoyance, monster summoning, nondetection, protection from normal missiles, skull touch, vampiric touch
Duchal Palace: Bastard sword +1, splint mail +1, protection and mage scrolls
Thieves' Guild/Undercity: Two-handed swords +1, studded leather +1, traveler's robe, arrows of biting, arrows of ice, arrows of fire, arrows of detonation, long sword +1, full platemail +1: Plate of the Dark and a large shield +1 |
Next: Jewelry
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