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Baldur's Gate Game Guide

Get the Downloadable Guide

Introduction
Index
Getting in Character
Companions
Monster & Animal Types
Combat & Spell Tips
Area & Quest Guide
Items
Walk-through
Undercity/End Game

  • A powerful group of Iron Throne members is hunting for Saverok near the middle of this sector. Consisting of both fighters and mages (and an ogre companion), they are dangerous adversaries. They tend to cast fireballs (and use arrows of detonation) to start the combat, so you're better off summoning some monsters or animating some dead to use as targets to draw fire away from your party. Stinking cloud or other area of effect spells such as web or fireball work particularly well for this combat, as the group is close together. Concentrate on taking out the mages first, before they can take cause havoc in your party. They are equipped with the following magical items: studded leather +1, traveler's robe, arrows of biting, arrows of ice, arrows of fire, arrows of detonation, and long sword +1.

    screenshot
    An area map of the Undercity, the underground lair of Sarevok. Be ready for a fearsome battle when you open the door to the main building in the NW of this sector.

  • Tamako will confront you in this sector, and will challenge you to fight her prior to getting to Sarevok. Tamako's a powerful opponent, but she doesn't have any backup (although some skeleton warriors are nearby), so she should go down fairly easily to the combined might of your party. She's equipped with full platemail +1: Plate of the Dark, long sword +1, and a large shield +1, so she's worth taking out even if you can talk her into a peaceful solution.

  • Sarevok's (135 hp, level 15 fighter) lair is in the northwest corner of the Undercity. Protecting him are Samaj (50 hp, level eleven mage), Angelo (87 hp, level eleven), and Tazok (98 hp, level nine fighter/thief), even if you killed him in the bandit camp. There are several traps in the center of the room (avoid the skull symbol altogether) and several more along the sides. Use a thief to clear away the traps along the sides, and arm your party with the best missile weapons they have. If you have them, use protection from magic scrolls and potions of freedom. Sarevok is immune to magic, but his accomplices are not, and you can hit them with fireballs until they go down. You might want to cast a silence 15 foot radius or miscast magic spell on Samaj as well. Create lots of summoned monsters/creatures and animated undead to use as cannon fodder. If you charge into the room, you won't last 30 seconds. Try to lure only a couple of enemies into view at a time.

  • The game will end as soon as you take down Sarevok, so you don't even need to take out his allies, although your job will be easier if you do. By concentrating your missile weapon fire at Sarevok you'll take him down fairly quickly. He's a tough opponent to go toe-to-toe with, so you should lure him into chasing one character around while the others pummel him with ranged weapons.

NPCs in the Undercity: Carston (70 hp, level nine), Gorf (108 hp, level nine), Haseo (68 hp, level nine), Rahvin (76 hp, level nine), Shaldrissa (39 hp, level eleven), Tamako, and Wudei (55 hp, level seven)

Enemies in the Undercity: Angelo, Carston, ghasts, ghouls, Gorf, Haseo, Rahvin, Samaj, Shaldrissa, Sarevok, skeletons, skeleton warriors, Tazok, Wudei, and zombies

Magic items in the Undercity: Studded leather +1, traveler's robe, arrows of biting, arrows of ice, arrows of fire, arrows of detonation, long sword +1, full platemail +1: Plate of the Dark, and a large shield +1

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