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Baldur's Gate Game Guide

Get the Downloadable Guide

Introduction
Index
Getting in Character
Companions
Monster & Animal Types
Combat & Spell Tips
Area & Quest Guide
Items
Walk-through
51. Chapter Seven: Chapter Tips, Thieves' Maze, and Undercity

General Tips/Walk-Through

  • Flaming Fist enforcers will confront you throughout this chapter, only they'll no longer be working for Scar, who has been murdered. If you ever talk to the Flaming Fist guards, you'll have to either fight them, damaging your reputation, or surrender to them. If you surrender, you'll be taken to Flaming Fist headquarters (sector 45) and be confronted by Angelo. Don't insult him, or you'll lose a party member. Thrown in prison, you'll be able to escape with Neb's help (talk to him several times). Neb's answers are (you only have to answer one correctly): 33 murders, mirror, and tomorrow. Once you've been captured once, you'll be attacked on sight by Flaming Fist enforcers. Run away from them, instead of attacking them, or your reputation will go through the floor.

  • If you don't want to confront the Flaming Fist enforcers, use the sewers to move around Baldur's Gate and scout above ground with a character equipped with boots of speed, which will allow that character to lead Flaming Fist enforcers hopelessly away from your party.

  • Your goals in this chapter consist of: a) going to the Iron Throne building and confronting Cythandria and taking Sarevok's diary; b) killing the assassins in the Undercellar to get an invitation to Sarevok's coronation; c) disrupting the coronation (perhaps stopping to save Eltan in Flaming Fist headquarters along the way); d) pursuing Sarevok to the Thieves' Guild and then to the Undercity.

  • Arriving at the Iron Throne, you'll discover that Sarevok has abandoned the Iron Throne in order to pursue his ambitions of becoming a Grand Duke. Gregor, son of Brunos, will attack you if you admit to being the person accused of his father's murder, but will ignore you if you indicate you're looking for Sarevok. Gregor is carrying a short sword +1. Kalessia, another NPC in the Iron Throne building, is wearing a robe of cold resistance.

  • At the top of the Iron Throne building you'll be confronted by Cythandria (66 hp, level eleven), who is protected by two ogres. If she's losing the fight, Cythandria will beg for mercy and tell you that you'll find what you're looking for in the Undercellar. If you're feeling particularly ruthless, you can kill off Cythandria for her robe of cold resistance.

  • In the middle of the Undercellar, you'll be confronted by two assassins, Slythe (71 hp, level 13 fighter/thief) and Krystin (54 hp, level 13 mage), who have already eliminated one of the Grand Dukes, Entar Silvershield. They'll immediately attack you, and Slythe is particularly dangerous, since he is hasted and blurred. Cast a dispel magic spell as soon as possible, and haste a few of your own fighters (or use oil of speed) to even the odds. The assassins are also vulnerable to charm spells, so you can use them against each other. A hold person spell can quickly end the battle, although the assassins usually make their saving throws. Wiping the thugs out, you'll discover that they are equipped with a short sword of backstabbing, sling +1, bullets +1, bullets +2, dagger +2, Longtooth: Grave Binder, scrolls of flame arrow, clairvoyance, monster summoning, nondetection, protection from normal missiles, skull touch, vampiric touch and a couple of notes (including an invitation to Sarevok's coronation, which you should keep).

  • Travel to the Duchal Palace and show Bill the guard your invitation to the coronation of Sarevok, and you'll be allowed into the Duchal Palace. Make sure you have Sarevok's diary (from the Iron Throne room) and/or the notes from the assassins in the Undercellar prior to entering. Take a few giant strength potions and use oil of speed or cast haste on your characters prior to entering. After the coronation speech, the noblemen will turn into greater doppelgangers, and they will try to kill the remaining dukes. While the Flaming Fist enforcers will assist you, you must ensure that at least one of the dukes survives. Cast a dispel magic spell on the greater dopplegangers to slow them down. Once the dopplegangers are dead, you'll have to briefly fight Sarevok, but after you get a few hits in on him he'll disappear. Talk to the dukes and you'll be transported to the Thieves' Guild.

  • In the Duchal Palace, there are the following items: bastard sword +1, splint mail +1, and various protection and mage scrolls.


NPCs in this sector: Brennan Risling, Cythandria, Dhanial, Gregor, Kalessia, Kolvar, Krystin, Pang Wallen, Slythe, Tralithan, and Wirthing

Enemies in this sector: Arghh, Cythandria, greater dopplegangers, Gregor, Jonavin, Sarevok, and Ughh

Magic items in this sector: Splint mail +1, bastard sword +1, short sword +1, robes of cold resistance, short sword of backstabbing, sling +1, bullets +1, bullets +2, dagger +2, Longtooth: Grave Binder, scrolls of flame arrow, clairvoyance, monster summoning, nondetection, protection from normal missiles, skull touch, and vampiric touch

Next: Thieves' MazeNEXT
 



 
 
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