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Baldur's Gate Game Guide

Get the Downloadable Guide

Introduction
Index
Getting in Character
Companions
Monster & Animal Types
Combat & Spell Tips
Area & Quest Guide
Items
Walk-through
Cloakwood Mines

  • In the northeast corner of the first level of the mine is a miner (dressed in red clothes) capable of flooding the mine and ending the bandit threat provided that you bring him the key to enable him to do so. The stairs down to the second level are in the southern part of the first level.

  • There's a secret door at the end of the corridor going southeast from the entrance, leading to a corridor stalked by ghasts, and there's another secret door at the end of that corridor and one leading off the side passageway. There's a big room full of guards led by Harieshan, a mage, off the side passageway - throw a few fireballs into the room or a stinking cloud or web and use missile weapons to pick off any enemies that advance towards you. The main route through to that room is full of traps. Harieshan is wearing an adventurer's robe and has a potion of explosions, scrolls of haste, and ghoul's touch, and various guards are armed with arrows +1, arrows of biting, and arrows of ice.

    screenshot
    First level of the Cloakwood mines. The plug which allows you to flood the mines is to the east

  • Rill, a prisoner on the second floor, will ask you for 100 gold to bribe a guard to free the slaves prior to flooding the mine. Yeslick, a dwarf prisoner, will join your party.

  • You can avoid a conflict with a guard on the third level by informing him you're on a mission from Baldur's Gate. Nearby, there's a temple with potions of health, invulnerability, frost giant strength, and an elixir of health. In the barracks on that level there are acid arrows and arrows of biting, a spear +1, potion of mirrored eyes, potion of fire giant strength, potion of magic protection, and a scroll of dispel magic. There's also some magic studded leather +1 and a small shield +1 in the armory. Natasha is wearing traveler's robe and has scrolls of mirror image, ghoul's touch, slow, and hold person.

    screenshot
    Second level of the Cloakwood mines. Use the secret doors to travel around to avoid traps.

  • As soon as you get down to the fourth level, Davaeorn will be waiting. Davaeorn (45 hp, level eleven) is a powerful mage and there are several traps leading up to his lair, which is straight ahead after you come down the stairs to the fourth level. Disarm them or you'll end up having to fight battle horrors, who are extremely powerful melee opponents.

  • Davaeorn particularly likes to cast dire charm, so make sure your lead characters take potions of magic blocking or protection and that you have some dispel magic spells handy. Killing Davaeorn will net you 6,000 xp, bracers of defense AC6: Bracers to the Death, traveler's robe, robe of the evil archmagi, scrolls of grease, shield, protection (fire, undead, evil, and petrification), cursed scroll of stupidity, horror, infravision, Larloch's minor drain, blur, Melf's acid arrow, knock, detect invisibility, potions of firebreath, healing potion, potion of stone giant strength, potion of master thievery, explosions, and a wand of fear. There's a mustard jelly guarding some of Davaeorn's treasure.

    screenshot
    Third level of the Cloakwood mines.

  • Once you get the key and speak to Rill, go back to the miner on the first floor near the plug, and he'll flood the mine, netting you 2,000 xp and two reputation points.

NPCs in the mine: Andarsson, Canticle, Faber, Phaersis, and Tipian (level one); Harieshan, Rill, and Yeslick (level two); Natasha (level three); Davaeorn and Stephan Re (level four)
screenshot
Fourth and final level of the Cloakwood mines. Davaeorn is waiting for you here, as are several traps.

Enemies in the mine: Battle horrors, Davaeorn, ghasts, guards, Harieshan, hobgoblins, hobgoblin elites, mustard jelly, and ogre mage

Magic items in the mine: Studded leather +1, small shield +1, adventurer's robe, traveler's robe, robe of the evil archmagi, bracers of defense AC6: Bracers to the Death, arrows +1, arrows of ice, arrows of biting, acid arrows, spear +1, potions of explosions, firebreath, fire giant strength, health, invulnerability, magic protection, master thievery, mirrored eyes, stone giant strength, and elixir of health, and scrolls of blur, detect invisibility, ghoul's touch, grease, haste, hold person, knock, Larloch's minor drain, Melf's acid arrow, mirror image, shield, slow, and protection (fire, undead, evil, and petrification), cursed scroll of stupidity, and wands of fear and frost

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