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Baldur's Gate Game Guide

Get the Downloadable Guide

Introduction
Index
Getting in Character
Companions
Monster & Animal Types
Combat & Spell Tips
Area & Quest Guide
Items
Walk-through
Candlekeep Catacombs (Chapter Six)

  • First Candlekeep catacombs. Plenty of traps and dopplegangers. There are three separate catacomb areas, and most of the NPCs you'll meet in the catacombs are dopplegangers, with the notable exceptions of Arkanis and Deder, who will help your party and fight any enemies you confront.

  • In the opening room to the catacombs, you can find scrolls of Agannazar's scorcher, chromatic orb, confusion, dimension door, fireball, identify, lightning, minor globe of invulnerability, and monster summoning 2.

    screenshot
    First Candlekeep catacombs. Plenty of traps and dopplegangers.

  • In the first main section of the catacombs, there are several traps in the corridor going southwest and its offshoots. A corridor heading south leads to a treasure cache of a tome of understanding, protection scroll (acid), and a ring of fire resistance: Batalista's Passport. Down another corridor you can find, in a locked sarcophagus, the following items: oil of speed and potions of heroism, invisibility, and invulnerability. In a nest of ghasts in the same area, you can find a war hammer +1, potions of antidote (cursed), fortitude, frost giant strength, and stone form, and a wand of fire. There's a group of phase spiders guarding a tomb that contains a manual of gainful exercise and a cloak of protection +2: The Spirit's Shield.

  • screenshot
    Last Candlekeep catacombs. Look out for the evil party in the middle of this section.
    In the catacomb sector north of the first sector, there are numerous traps, including one guarding the dresser in "Jondalar's" alcove. The dresser contains a scroll of dispel magic. Also in that section, you'll see what will appear to be Gorian, Elminster, and Tethtoril. Although their story is convincing, they are actually doppelgangers, with Elminster being a greater doppelganger. If you follow them as "Elminster" asks you to, you'll end up surrounded by doppelgangers.

  • In the third area of the catacombs you'll immediately run into a party of adventurers [Bor (56 hp, level seven), Prat (74 hp, level eight), Sakul (35 hp, level eight), Tam (65 hit points, level 8)] who are waiting for Sarevok. You'll have some distance between you, so take advantage of it by using an area of effect spell such as a stinking cloud, fireball, or web. The party is equipped with: darts of stunning, throwing axe +2, acid arrows, scrolls of chromatic orb, detect evil, dire charm, ghost armor, ghoul's touch, haste, luck, mirror image, resist fear, slow, and strength. Make sure you take the note from Sarevok on Prat's body. Once you pass them, you'll have to go through a pair of greater basilisks and several dangerous spiders (complete with web traps). It's a good idea to use a thief as a scout, backed up by summoned monsters or animated dead who can charge opponents you uncover. Diarmid will greet you at the end of the catacombs, informing you of Sarevok's plans, before fleeing. You can kill Diarmid as he attempts to flee, but you'll only get 24 xp and a few arrows +1 and arrows of ice.

screenshot
Second Candlekeep catacombs. You'll see a lot of familiar faces in this section, but be careful who you trust.

NPCs in the catacombs: Diarmid, Dreppin, Elminster, Fuller, Gorian, Hull, Jondalar, Karan, Parda, Phlydia, Reever, Tethtoril, Winthrop (all dopplegangers); Arkanis, Bor, Deder, Prat, Sakul, Tam

Enemies in the catacombs: Greater basilisk, dopplegangers, ghasts, greater doppelganger, Prat, Sakul, skeletons, sword, phase and wraith spiders, and Tam

Magic items in the catacombs: Acid arrows, arrows of ice, arrows +1, darts of stunning, throwing axe +2, war hammer +1, cloak of protection +2: The Spirit's Shield, manual of gainful exercise, ring of fire resistance: Batalista's Passport, tome of understanding, wand of fire, protection scroll (acid), oil of speed, potions of antidote (cursed), fortitude, frost giant strength, heroism, invisibility, invulnerability, and stone form, and scrolls of Agannazar's scorcher, chromatic orb, confusion, detect evil, dimension door, dire charm, dispel magic, fireball, ghost armor, ghoul's touch, haste, identify, lightning, luck, minor globe of invulnerability, mirror image, monster summoning 2, resist fear, slow, and strength.

Next: Candlekeep CoastwayNEXT
 



 
 
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