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22. Sector North of Lighthouse, West of High Hedge
- Shoal the nereid (51 hp) will approach you in the northern portion of this sector - do NOT let her speak to your main character (or initiate speech on your own while in group mode), or you'll be forced to reload. She'll kiss the character she's speaking to, which will be fatal to that character. After the character that kisses her dies, she'll attack, but once threatened she'll try to make peace, telling you that her shawl is held by the ogre Droth (61 hp, level five). While killing the nereid will net you a nice 5,000 xp, you're better off talking to her, as she'll raise your dead companion in the process, which will prompt an attack from the ogre Droth, who is wearing a helm of defense
 Map of sector 22. Be careful not to initiate a conversation with Shoal the Nereid while your main character is the leader of the party.
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- There's a group of dangerous sirines in the southwest corner of the map. Advance slowly in that area, to try to only encounter one sirine at a time. Take them out with rapid firing missile weapons to prevent them from casting improved invisibility and dire charm, which can devastate your party (or scout ahead with a character under the influence of a potion of clarity, or with summoned monsters/animated undead). The sirines fire arrows of biting.
- The surgeon, who is waiting in the southern portion of this sector, will cast cure light wounds on your party if you let him. He'll also indicate that he's repenting for failing to kill his brother, Davacorn, and give you a potion of magic protection. You'll get to finish the surgeon's job in the Cloakwood mine sector.
- Inside a pirate ship on the west side of the map, there is a magic ring, which is a cursed ring of folly. Return it to the Mad Arcand, who is waiting to the east of the ship.
NPCs in this sector: Mad Arcand, Shoal the nereid, and the surgeon
Enemies in this sector: Carrion crawlers, ghouls, half-ogres, ogres, ogre berserkers, ogre Droth, ogrillons, Shoal the nereid, sirines, and normal, dread, and dire wolves
Magic items in this sector: Arrows of biting, ring of folly, helm of defense
|
Quest Giver and Location |
Goal of Quest |
Solution Location |
Solution Explanation |
Reward |
|
Shoal the nereid (northern portion of this sector) |
Retrieve shawl of nereid |
The shawl is held by an ogre mage, Droth, to the west |
The spell-casting ogre-mage Droth loves to turn invisible and can cast powerful spells such as lightning. Attack him with swift missile weapons to minimize his spell-casting, and be prepared to dispel invisibility |
975 xp for killing Droth, and 750 xp from Shoal. Droth also has a helm of defense. Killing Shoal will net you 5,000 experience points |
|
Mad Arcand (east of shipwreck) |
Retrieve ring from shipwreck |
The ring is in the ship's hold, near the front of the ship |
While you might be tempted to keep the ring, it's a cursed ring of folly, so returning it is a win-win situation. Beware of some nearby carrion crawlers |
300 xp and a flask of oil of fiery burning |
Next: Sector East of the Nashkel Mines
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