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Nashkel, continued
- Yet another would-be assassin, Neira, attacks you in the Nashkel Inn. Neira (33 hp, level five cleric) is a capable cleric with a low armor class. She can quickly take out your party with rigid thinking, entangle, and hold person spells. Use magic missiles or other attacks assured of finding their mark in order to disrupt her spells, as well as using defensive items or spells on your main character to allow him to withstand Neira's assaults. Neira wears a helm of infravision.
 Map of Nashkel, a town that you'll visit frequently during the first few chapters of the game.
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- In the southwest corner of this sector is Noober, one of the deliberately more annoying NPCs in the game. He's worth an entangle or sleep spell to get off your back - trust me. He will eventually tire of annoying you and leave (and you'll get 400 xp for your patience), but not until long after he's likely driven you bonkers. In fact, if you happen to be an evil character, now is the time for a little target practice....
- The Nashkel Store can identify magic items for your characters, and the shopkeeper will pay you 500 gold for each white wolf pelt you return to him.
- Scribe Volvo himself is in the Belching Dragon Tavern in the middle of Nashkel, and he can give you some not-so-unique information on recent events in the area of Nashkel.
- On the bridge outside the Belching Dragon Tavern, Edwin will make you an offer to kill Dynaheir, no questions asked, and will join your party if you agree. Alternatively, you can have Minsc, who waits just a little north of that location, and his "miniature giant space hamster" join you to save Dynaheir. Minsc is highly recommended, as he's definitely one of the more humorous characters in the game and a capable ranger to boot.
- The major, Berrun Ghastkill, will come up to you near the Nashkel Store and ask you to resolve the problems of the Nashkel mine. He'll recognize Jaheira if she's in your party.
- Oublek near the Garrison will offer you 200 gold in a case of mistaken identity; if you're honest, your reputation will get a boost. If you ask about bounties he'll direct you toward a local "artist" named Prism.
- In a field in the southwest corner of this sector (coordinates x-185, y-2743, hit the L key to determine your location), there's a treasure cache with a pearl and ankheg platemail). You can pick up a large shield +1 at the Nashkel Store, and at the temple you can buy potions of healing, antidote, elixir of health, and stone to flesh scrolls. Nalin in the Temple of Helm will offer to save the apparently berserk Captain Brage if you bring him in.
- Clicking on the gravestone in the far northeast corner of the cemetery (Mark D's) will earn you an easter egg - initially Daer' Ragh will appear and warn you not to touch the stone again. If you ignore his warning he'll return and summon a slew of phoenix guards, who will quickly dispatch your party.
- In chapter three Nimbul (21 hp, level seven), a mage assassin, will attack you near the Nashkel Inn. Casting silence 15 foot radius will take care of Nimbul in short order, as will a hold person spell. If you don't have spells available, make sure you keep attacking with quick hitting weapons, like arrows or darts, to keep Nimbul from getting spells off. Nimbul is wearing boots of avoidance, a short sword +1, and a ring of infravision.
NPCs in this sector: Bardolan, Berrun Ghastkill, Daer' Ragh, Edwin, Minsc, Nalin, Neira, Nimbul (in chapter three), Noober, Oublek, wife of Joseph (commoner)
Enemies in this sector: Neira, Nimbul (in chapter three)
Magic items in this sector: Short sword +1, large shield +1, boots of avoidance, helm of infravision, ring of infravision, potions of healing, antidote, elixir of health, and stone to flesh scrolls
Next: Nashkel Carnival
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