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Chapter 13: Technology
Advances
Sentient Econometrics
A stepping stone to end-of-game social effects and discoveries, sentient
econometrics also can provide a hefty talent bonus with the construction
of paradise gardens.
* Type: Explore 11
* Base facilities: Paradise garden
* Comes from: Planetary economics, digital sentience
* Leads to: Eudaimonia, Secrets of Alpha Centauri
Silksteel Alloys
Another stepping stone in a line of defensive advances, move on to photon/wave
mechanics for further defensive study.
* Type: Build 4
* Defenses: Silksteel armor (4)
* Comes from: Advanced subatomic theory, industrial automation
* Leads to: Monopole magnets, photon/wave mechanics
Singularity Mechanics
A high-level advance, singularity mechanics provide cheaper units with
the new reactor. With the discovery of controlled singularity, you can
have a cheap, but very powerful, end-of-game military force.
* Type: Discover 12
* Reactors: Singularity engine
* Comes from: Secrets of creation, self-aware machines
* Leads to: Controlled singularity
Alpha Centauri Tech Tree Path: Plasma Shards
One of the most powerful weapons in the game lies just one step from orbital spaceflight. Upgrade your units to this powerful weapon to begin middle-game military conquest. Follow this path to discover the technology:
1. Industrial base
2. High-energy chemistry
3. Synthetic fossil fuels
4. Organic superlubricant
5. Advanced spaceflight
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Social Psych
The default advance for the Believers contains multiple paths, leading to research, military, or building. Because the Believers have trouble with research, choose the path wisely and adjust your strategy accordingly.
* Type: Build 1
* Faction: The Lord's Believers
* Base facilities: Recreation commons
* Leads to: Doctrine Loyalty, ethical calculus, Secrets of the Human Brain
Super Tensile Solids
Required for significant base expansion in the end of the game, super tensile solids provide the hab dome as well as the space elevator, which allows a crafty military gambit, orbital drop pods.
* Type: Build 10
* Base facilities: Habitation dome
* Secret projects: The Space Elevator
* Comes from: Matter compression, advanced spaceflight
* Leads to: Matter editation
Next
- Superconductor, Superstring Theory, Synthetic Fossil Fuels, and more
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