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Chapter 13: Technology
Advances
Superconductor
A short path for the Morganites, the superconductor can provide a powerful
early game weapon and a quick climb to fusion technologies.
* Type: Conquer 4
* Weapons: Gatling laser (5)
* Comes from: Optical computers, industrial base
* Leads to: Applied relativity, fusion power
Superstring Theory
Though the path through here is narrow, the rewards of the chaos gun can
be plenty, particularly in times of war and military construction.
* Type: Conquer 5
* Weapons: Chaos gun (8)
* Comes from: Nonlinear mathematics, cyberethics
* Leads to: Monopole magnets
Synthetic Fossil Fuels
Being one path to Doctrine Air Power, synthetic fossil fuels also reward
its discoverers with missile launchers and fungicide tanks.
* Type: Explore 4
* Weapons: Missile launcher (6)
* Abilities: Fungicide tanks
* Comes from: High-energy chemistry, gene splicing
* Leads to: Doctrine Air Power, organic superlubricant
Alpha Centauri Tech Tree Path: Gravships
With the ability to move over fungus squares unhindered, gravships are an important tool in moving units great distances and organizing offenses. Check this path for a quick route to the gravship:
1. Biogenetics
2. Secrets of the Human Brain
3. Neural grafting
4. Mind-machine interface
5. Graviton theory
A longer path, but one that moves through important quantum discoveries, can also be followed:
1. Information networks
2. Planetary networks
3. Industrial automation
4. Industrial nanorobotics
5. Frictionless surfaces
6. Quantum power
7. Quantum machinery
8. Graviton theory
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Temporal Mechanics
Temporal mechanics is powerful end-of-game defense leads to the final advance before the Ascent to Transcendence. Use the stasis generator to protect yourself long enough to research the winning secret project.
* Type: Build 14
* Defenses: Stasis generator (12)
* Comes from: Eudaimonia, matter transmission
* Leads to: Threshold of Transcendence
The Will to Power
A potentially powerful advance for the Gaian player, the Dream Twister secret project can add bonuses to psi attack (which the mind worms use). The Will to Power is also an important step to end-of-game social effects such as thought control and eudaimonic.
* Type: Explore 9
* Secret project: The Dream Twister
* Socio-economic model: Thought control
* Comes from: Homo superior, Centauri psi
* Leads to: Eudaimonia, Secrets of Creation
Next
- Threshold of Transcendence, Transcendent Thought, and Unified Field Theory
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