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     Back to IntroductionSybex BooksGameGuides.com


 
part 3

Chapter 10: Faction Profiles
Chapter 11: Base Facilities
Chapter 12: Unit Statistics
    Basic Unit Descriptions
    Unit Building Blocks
Chapter 13: Technology Advances
Chapter 14: Secret Project

Chapter 12: Unit Statistics

Projectile Weapons
After your unit has wheels (or legs) and sufficient power, it's time to strap on weaponry. The most important statistic to look at in this chart is firepower. This rating, relative to the other weapons, determines the amount of damage the weapon can inflict on an equally armored unit. Thus, a chaos gun (firepower 8) is twice as powerful as a particle impactor (firepower 4). Once new weapons are researched, it's possible to use energy reserves to upgrade all existing units.

TIP
Hold off on upgrading your existing unit weaponry until you've reached the higher weapons. Save your energy reserves until you've reached the higher prerequisites. Then again, if war is imminent, you might need to upgrade weaponry as soon as possible.

Weapon

Ammo

Fire-
power

Muzzle Velocity

Rate of Fire

Max Range

Target Acquisition

Pre-
requisite

Hand Weapon

7.62mm U.N. standard

1

2100 fps

max 120/min

550 m

Visual

None

Laser

Diode

2

Fiber-
coupled

5 nsec

193 nm

.84 gw

Applied physics

Particle impactor

10mm caseless kinetic energy

4

2500 fps

1100/min

2700 m

Optical

Nonlinear mathe-
matics

Missile launcher

Mk. 12(t) sabre missile

6

Mach 2.2

6/min

90 km

IR signature

Synthetic fossil fuels

Chaos
gun

9mm caseless field disruptor

8

3000 fps

10/min

11 km

Field Differential

Superstring theory

Conventional payload

Only used with missile chassis

9X reactor power

Various

N/A

90km

IR signature

Orbital space-
flight

Plasma
shard

15mm Mass-energy shell

13

max 4000
fps

160/min

16 km

Charged particle

Advanced space-
flight

Graviton gun

2mm three-stage particle accelerated

20

9800 fps

2000/min

1.4 km

Nanoremote

Applied grav-
itonics

Planet
buster

Quasi-
nuclear

99 (Cost: 32)

N/A

N/A

Radius of destruction equal to reactor size

Targeting system

Orbital gpaceflight

Psi attack

Patterned energy

-1 (Cost: 10; 3 to 2 advantage on land; 1 to 1 on sea)

Compelled disso-
ciative

Line of sight

Inverse to distance

Psi lock

Centauri psi


Next: Beam Weapons and Defensesnext
 

 

 
 
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