Chapter 11:
Base Facilities (cont)
Quantum Lab
Construct a fusion lab before using the quantum lab. Both provide the
same bonuses, but the fusion lab costs much less. Once you have the fusion
lab up and running, adding a quantum lab will provide a further bonus
to economy and research.
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The quantum lab is cumulative with
the fusion lab base facility. |
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* Cost: 240
* Maintenance: 4
* Prerequisite: Quantum power
* Benefit: +50 percent economy at base; +50 percent labs at base
Recreation Commons
With an introductory level prerequisite, the recreation commons becomes
available early on. Constructing this facility should prevent future drone
rioting. Once the recreation commons are up and running, use the base
to concentrate on economy and labs; the reduction of drones should eschew
the need for increased psych.
* Cost: 40
* Maintenance: 1
* Prerequisite: Social psych
* Benefit: -2 drones at base
Recycling Tanks
Because of the overall boost to vital resources, nearly every productive
base should contain recycling tanks. Extremely cheap and no cost to maintain,
the recycling tanks improve the base square's output of each resource.
If you plan on constructing a pressure dome, don't bother with the recycling
tanks - the pressure dome includes the recycling tanks free of charge.
* Cost: 40
* Maintenance: 0
* Prerequisite: Biogenetics
* Benefit: Increases nutrient, energy, and minerals output of base square
Research Hospital
A cheaper version of the nanohospital, construct the research hospital
to boost research and help against drone rioting. Because the nanohospital
can further boost the effects of this facility, build the research hospital
first.
* Cost: 120
* Maintenance: 3
* Prerequisite: Gene splicing
* Benefit: +25 percent psych at base; +50 percent labs at base; -1 drone
at base; reduces population loss caused by genetic warfare or disease
outbreaks
Robotic Assembly Plant
Another base facility that boosts mineral output, the robotic assembly
plant's effect is cumulative with other facilities of this type (nanoreplicator,
genejack factory, and quantum converter). Be sure to use these in conjunction
with one another at the same base to reap the rewards of cumulative effect.
* Cost: 200
* Maintenance: 4
* Prerequisite: Industrial nanorobotics
* Benefit: +50 minerals at base
Next
- Chapter 11: Base Facilities (cont)
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