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     Back to IntroductionSybex BooksGameGuides.com


 
part 3

Chapter 10: Faction Profiles
Chapter 11: Base Facilities
    The Facilities
    Base Facility Tree
Chapter 12: Unit Statistics
Chapter 13: Technology Advances
Chapter 14: Secret Project

Chapter 11: Base Facilities (cont)

Skunkworks
An extremely cost-effective facility, the skunkworks eliminates prototype costs at the base in which it's built. Because this facility, like others, is base-specific, construct the skunkworks inside the base where you plan to do the most experimental unit construction.

* Cost: 60
* Maintenance: 1
* Prerequisite: Advanced subatomic theory
* Benefit: Eliminates new unit prototype costs at this base

Sky Hydroponics Lab
The sky hydroponics lab provides the nutrient equivalent bonus to the nessus mining station and the orbital power transmitter. Like the equivalent facilities, the sky hydroponics lab requires an aerospace complex to be effective.

* Cost: 120
* Maintenance: 0
* Prerequisite: Orbital spaceflight, aerospace complex
* Benefit: +1 nutrient at every base; nutrient bonus is halved for any base without an aerospace complex

  Every two minerals produced will be converted into one energy reserve.
   

Stockpile Energy
Although not a facility (it has no start-up or maintenance costs, nor does it require a prerequisite), stockpiling energy can be an effective way of increasing energy reserves when you don't need immediate unit help. In times of growth, switch stockpile energy on to give you cash reserves for expenses such as upgrading units and hurrying facility, project, or unit production.

* Cost: 0
* Maintenance: 0
* Prerequisite: None
* Benefit: All minerals produced at this base are immediately converted to energy reserves

  The tachyon field is cumulative with the perimeter defense facility.
   

Tachyon Field
The tachyon field can be a useful facility if you don't plan to leave units on guard inside your bases. Alongside a perimeter defense, the tachyon field can essentially triple base defenses without the need of unit support.

* Cost: 120
* Maintenance: 2
* Prerequisite: Probability mechanics
* Benefit: +1 defense to base

  The Temple of Planet is cumulative with the Centauri preserve facility.
   

Temple of Planet
The Temple of Planet should be constructed after you have already implemented a Centauri preserve. The effects are identical, but the Centauri preserve is much cheaper. After you have the preserve in place, adding the Temple of Planet can further boost lifeform lifecycles and reduce the effect of industry on the planet's ecosystem.

* Cost: 200
* Maintenance: 3
* Prerequisite: Secrets of Alpha Centauri
* Benefit: Reduces industry's effect on Planet's ecology; any lifeform bred here receives a +1 lifecycle bonus

  The tree farm is cumulative with the hybrid forest facility.
   

Tree Farm
In a base surrounded by forest squares (either through natural causes or from terraforming), a tree farm can significantly boost nutrient resources that can quickly spur growth and lead to better production and research. Combining the tree farm with the hybrid forest adds additional bonuses and completely eliminates the ecological damage caused by terraforming.

* Cost: 120
* Maintenance: 3
* Prerequisite: Environmental economics
* Benefit: +50 percent psych at base; +50 percent economy at base; increases nutrient output in forest squares; eliminates at least half the ecological damage caused by terraforming.


Next: Base Facility Treenext
 

 

 
 
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