Chapter 7: The
Art of War
The Art of Unit Design (cont)
Air Units
Air units should be the staple in any military diet, as they let you launch
attacks from afar and wipe out scores of units. Air units are the principal
force to use when softening up the defenses of an enemy city before launching
a forthcoming ground invasion. The only drawback an air unit has is its
inability to capture cities that are undefended. It's for this reason
that a ground unit should be only a turn away when launching an air assault.
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WARNING
Make sure your air units have enough fuel to return
home, or they will crash and be destroyed!
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Blink Laser Tactical
* 2-2-8
* Cost: 40
This inexpensive fighter is well rounded and ready for both air- and ground-based
combat. Its cheap cost allows for a massive buildup of these units. Outfitted
with a simple laser, synthmetal armor, and a fission plant, it enjoys
air-to-air capability thanks to the air superiority special ability. Finally,
the blink displacer lets it easily sidestep base defenses and wipe out
those pesky garrison units.
X Missile Interceptor
* 6-5-9
* Cost: 50
You get a lot of power in this unit for very little cost. The X missile
interceptor is outfitted with a missile launcher, photon wall armor, and
a fusion reactor. Air superiority ensures it's ready for an air defense,
and the onboard nerve gas pods are the ace in the hole, letting it wipe
out massive amounts of city population with one shot!
Empath Singularity Thunderbolt
* 24-12-16
* Cost: 140
The ultimate in air power (the empath singularity thunderbolt packs quite
a wallop coupled with a Singularity Laser) is hard to kill thanks to the
stasis generator armor and sports an impressive movement rate of +16 thanks
to the singularity engine. What really sets this unit apart are the two
special abilities specifically earmarked for use against psi attacks.
Empath song lets the thunderbolt benefit from a +50 attack bonus when
attacking psi units, and hypnotic trance offers a +50 percent defense
bonus. You need a handful of these units to take care of most attacks,
and its movement rate ensures it will get around town quickly.
Next
- Diplomacy
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