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Chapter 7: The
Art of War
The Art of Unit Design (cont)
Garrison
Garrison units are critical to your empire. At the least, you should have
one at every city you control. Garrison units gain the natural benefit
of a +25 percent defense rating when sitting in a friendly city. For that
reason alone they are useful.
AAA Laser Squad
* 2-2-1
* Cost: 50
This entry-level garrison squad is outfitted with a laser, synthmetal
armor, and a fission power plant, all of which serve to keep the cost
down so they can be pumped out of your factories on a regular basis. Two
special abilities help in its cause of defense: comm jammer gives it a
+50 percent attack and defense bonus when up against speeders and hovertanks,
and AAA tracking ensures incoming planes won't have an easy go of it as
this laser squad will have double defense when attacked.
Police Fusion Battery
* 10-5-1
* Cost: 230
It's expensive, yes, but worth the cost. Outfitted with a fusion laser,
photon wall armor, and a cheap fission plant, this garrison unit has the
added ability of heavy artillery, letting it bombard units before they
attack your city. Anything you can do to cause damage on invading units
before they arrive is a good thing. Lastly, the fusion battery is outfitted
with nonlethal methods, providing double police powers.
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TIP
Any unit with the word police in it is an effective
peacekeeper for the city in which it resides. If you're having drone
riot problems, build units with nonlethal methods and kiss your
troubles goodbye.
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SAM Singularity Shock Troops
* 24-12-1
* Cost: 140
The ultimate in home defense, the SAM singularity shock troop is rigged
with a powerful singularity laser, thick stasis generator armor, a heavy
singularity engine, and two special abilities: air superiority, letting
it easily thwart incoming air attacks, and hypnotic trance, offering a
+50 percent defense bonus against psi attacks. Simply put, nothing is
getting through this unit!
Next
- Artillery
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