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PC GAMES
PC GENRES
SEE ALSO
INFORMATION
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Chapter
2: Infrastructure
Example City A level 5 five city translates
into a total population 5,000 people, in turn representing five available
workers on five tiles. Looking at the city screen, we would see five workers
on five tiles around the perimeter of the city. Take a gander at the following
table for a breakdown of what each worker is currently doing.
All together, this translates into:
Since we know that for every 1,000 citizens, two nutrients are required to keep them alive, we can see that of our 13 total nutrients, ten are being used just to support the workers, leaving a surplus of three nutrient units. What happens to this surplus? It is sent into a pool, indicated on the city screen at the top-left under nutrients. This section is made up of lots of little boxes that fill in over time. The rate at which these boxes fill is dependent on your surplus. When the pool fills to maximum capacity, you gain another population point and the pool empties to be filled again. In the case of our example city, we are filling in three boxes every turn. At this rate, we will raise our population one point in 18 turns, making it a level 6 city!
Ultimately, a solid city that has a bright future will have a surplus in all three categories of resource: nutrients, minerals, and energy. This doesn't mean that a city is a lost cause if it's not showing a surplus in all three, as micro-managing your workers can squeeze a little more out of the city, something we'll cover in greater detail in Chapter 5. More often than not, a city will generate one type of resource more than any other. This happens because of the city's particular location to nearby resources. While not every city can be perfect, the wise leader will use a city's strength to maximize its potential. For instance, if a city is
generating a high surplus of minerals, it is a great candidate for producing
the bulk of your military units. On the other hand, if a city is pumping
out energy with plenty of surplus, this city is contributing to your research
of new units and secret projects. At the bottom of the scale, we would
have a city that is growing in population, but producing little in the
way of energy or minerals. This city would be contributing next to nothing
to your efforts. With all this in mind, it should be apparent that every
city should show a surplus in either minerals or energy, or it will be
a wasted effort.
Next:
Faster Research and Building |
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