Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

     Back to IntroductionSybex BooksGameGuides.com


 
part 1
Chapter 1: Exploration
    First City
    Scout Patrol
    Exploration Insight
Chapter 2: Infrastructure
Chapter 3: Research and Development
Chapter 4: Military Fundamentals

Chapter 1: Exploration

City Sweetspots
Finding valuable locations for new cities is of primary importance. If a city lacks valuable resources, don't expect the city to evolve into a super power any time soon. Important elements for a city and its growth can be broken down into three categories:
* Nutrients
* Minerals
* Energy.
  
  Manage the tiles around you efficiently so you get the most nutrients, minerals, and energy out of your surrounding city squares.
   

Nutrients are your food supply. Without nutrients, your city will not grow in population. Without population growth, the city will be at a loss for workers, and without workers you can't do very much, so having a food supply is critical.

Tiles that have grassy plains will produce more food than a hilly flatland, and tiles infested with xenofungus produce no food whatsoever unless the fungus is removed by terraforming. Having a city next to water is an excellent way to ensure future growth, as sea formers (units that can terraform water tiles) can plant kelp forests that are rich in nutrients. However, since sea formers are still a ways away in the early goings of the game, you should concentrate more on land tiles than water in the beginning of the game.

TIP
The greener a terrain tile is, the more rainfall it sustains. The more rain it receives, the more food it is capable of producing.

Minerals are required for your city, so it can produce new units and create an infrastructure. Without minerals, your city can grow in population (if it has nutrients), but can't build anything, ultimately making it all but useless. Minerals are extracted from rocks, so the more rocks you see on a tile square, the more minerals it can produce. You can turn a mineral barren tile into a mineral producing one by building certain enhancements (like mines or forests) on the square. This is called terraforming and will be covered at length in Chapter 6.

Energy is used for research and supporting your labs. The more energy you produce, the faster you can evolve your city and empire with new technologies and base enhancements. The primary factor for determining a good energy tile is its elevation. The higher the tile, the more energy it will produce (especially when a solar collector is built there later in the game).

TIP
A tile will produce one energy unit for every 1,000 meters of height. Therefore, a tile at 3,000 meters will produce three energy units.

Recap
* Nutrients are produced in wet, grassy squares.
* Minerals are produced in rocky squares.
* Energy is produced at high elevations.

With this in mind, your scout patrol should be on the lookout for regions of terrain that offer these resources. If you're not strong in all three areas, the growth and functionality of your city will be stunted. On the other hand, the power of terraforming can make even the bleakest of situations more fruitful, but this is a time-consuming process and not something you should be engaged in at the early stages of the game.

Last, when creating a new city near these resources, make sure the city is within two squares of all three resources. A city only benefits from resources within that two tile radius. Everything else is beyond its reach. Remember this two tile radius when founding new cities so that you create cities that overlap and thus steal each other's resources.

Next: Discovering Other Factionsnext


 

 

 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.