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     Back to IntroductionSybex BooksGameGuides.com


 
part 1
Chapter 1: Exploration
    First City
    Scout Patrol
    Exploration Insight
Chapter 2: Infrastructure
Chapter 3: Research and Development
Chapter 4: Military Fundamentals

Chapter 1: Exploration

Discovering Other Factions
As you move your patrol around your base, uncovering new terrain, you may come across a competing faction. This is either good new or bad news, depending on who the faction is and where it is located in relation to you. For instance, if you're pressed against the back end of a continent with nowhere to go but one direction, and there happens to be a competing faction in that direction, well, you've got problems. You're must either get along with that faction by signing a Pact or, alternatively, destroy the competing faction as soon as you possibly can.

If a faction is pressed up against yours, you'll both be fighting for limited space and borders. This isn't a good way to start the game, as you should be focusing on expansion and establishing several strong cities, not haggling with a neighbor that may or may not have your best interests at heart. It is for this reason that you should seriously consider channeling all your funds and resources into creating several military units and wiping out the competing faction as soon as possible. This may sound rather brutal, but it's better that you get them out of the way sooner rather than later, if for no other reason than the faction will begin to amass its own army of units.

There is a downside to wiping out a competing faction in the early portion of the game. For all you know, there may still be other factions within the vicinity, so if you present yourself as a ruthless warmonger early, don't be surprised if everyone else finds you untrustworthy and assumes a hostile stance towards you. Fortunately, attitudes can be smoothed over with some technological exchanges, so you can get yourself out of a nasty situation in the early stages as opposed to later when grudges are backed up by earth-scorching firepower. (Diplomacy is covered in Chapter 8.)

TIP
Competing factions are far friendlier at the beginning of the game than at later stages. With little in the way of military or technological might, they will seldom rush into a fight. Use this to your advantage by striking early and clearing the way for your expansion.

If, on the other hand, you want to resist the military alternative and instead go the friendly route, there are a few things you should take into account. While you may be on friendly terms with the opposition, that doesn't mean you can simply move your units through the faction's territory without ruffling a few feathers. More often than not, a faction will demand that you move your units out of his or her terrain or risk starting a conflict. The only way to get around this is by seeking a pact with the faction. A pact lets you freely move through the faction's territory without risk of conflict.

With all this in mind, an early military strike is still your best bet for future success. Having a neighbor is a risky prospect, and one that should be dealt with early and swiftly.

WARNING
Make sure you leave at least one military unit in your city at all times. Not doing so could find your city easily taken over by a lowly mind worm or a sneaky enemy unit!

Next: Unit Supply Pods and Alien Artifactsnext


 

 

 
 
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